Mask of slub objects per page shouldn't be larger than what page->objects can hold. It requires more than 2^15 objects to hit the problem, and I don't think anybody would. It'd be nice to have the mask fixed, but not really worth cc'ing the stable. Fixes: 50d5c41cd151 ("slub: Do not use frozen page flag but a bit in the page counters") Signed-off-by: Yu Zhao <yuzhao@xxxxxxxxxx> --- mm/slub.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/mm/slub.c b/mm/slub.c index 8834563cdb4b..62053ceb4464 100644 --- a/mm/slub.c +++ b/mm/slub.c @@ -187,7 +187,7 @@ static inline bool kmem_cache_has_cpu_partial(struct kmem_cache *s) */ #define DEBUG_METADATA_FLAGS (SLAB_RED_ZONE | SLAB_POISON | SLAB_STORE_USER) -#define OO_SHIFT 16 +#define OO_SHIFT 15 #define OO_MASK ((1 << OO_SHIFT) - 1) #define MAX_OBJS_PER_PAGE 32767 /* since page.objects is u15 */ @@ -343,6 +343,8 @@ static inline unsigned int oo_order(struct kmem_cache_order_objects x) static inline unsigned int oo_objects(struct kmem_cache_order_objects x) { + BUILD_BUG_ON(OO_MASK > MAX_OBJS_PER_PAGE); + return x.x & OO_MASK; } -- 2.23.0.162.g0b9fbb3734-goog