On Tue, Aug 06, 2019 at 11:40:00PM -0700, Christoph Hellwig wrote: > On Tue, Aug 06, 2019 at 12:09:38PM -0700, Matthew Wilcox wrote: > > Has anyone looked at turning the interface inside-out? ie something like: > > > > struct mm_walk_state state = { .mm = mm, .start = start, .end = end, }; > > > > for_each_page_range(&state, page) { > > ... do something with page ... > > } > > > > with appropriate macrology along the lines of: > > > > #define for_each_page_range(state, page) \ > > while ((page = page_range_walk_next(state))) > > > > Then you don't need to package anything up into structs that are shared > > between the caller and the iterated function. > > I'm not an all that huge fan of super magic macro loops. But in this > case I don't see how it could even work, as we get special callbacks > for huge pages and holes, and people are trying to add a few more ops > as well. We could have bits in the mm_walk_state which indicate what things to return and what things to skip. We could (and probably should) also use different iterator names if people actually want to iterate different things. eg for_each_pte_range(&state, pte) as well as for_each_page_range().