On Wednesday, January 9, 2019 8:14 PM, Matthew Wilcox wrote: > On Wed, Jan 09, 2019 at 05:06:27PM +0800, Peng Wang wrote: > > calculate_sizes() could be called in several places > > like (red_zone/poison/order/store_user)_store() while > > random_seq remains unchanged. > > > > If random_seq is not NULL in calculate_sizes(), re-randomize it. > > Why do we want to re-randomise the slab at these points? At these points, s->size might change, but random_seq still use the old size and not updated. When doing shuffle_freelist() in allocat_slab(), old next object offset would be used. idx = s->random_seq[*pos]; One possible case: s->size gets smaller, then number of objects in a slab gets bigger. The size of s->random_seq array should be bigger but not updated. In next_freelist_entry(), *pos might exceed the s->random_seq. When we get zero value from s->random_seq[*pos] twice after exceeding, BUG_ON(object == fp) would be triggered in set_freepointer().