[mm PATCH v3 1/6] mm: Use mm_zero_struct_page from SPARC on all 64b architectures

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This change makes it so that we use the same approach that was already in
use on Sparc on all the archtectures that support a 64b long.

This is mostly motivated by the fact that 8 to 10 store/move instructions
are likely always going to be faster than having to call into a function
that is not specialized for handling page init.

An added advantage to doing it this way is that the compiler can get away
with combining writes in the __init_single_page call. As a result the
memset call will be reduced to only about 4 write operations, or at least
that is what I am seeing with GCC 6.2 as the flags, LRU poitners, and
count/mapcount seem to be cancelling out at least 4 of the 8 assignments on
my system.

One change I had to make to the function was to reduce the minimum page
size to 56 to support some powerpc64 configurations.

Signed-off-by: Alexander Duyck <alexander.h.duyck@xxxxxxxxxxxxxxx>
---
 arch/sparc/include/asm/pgtable_64.h |   30 ------------------------------
 include/linux/mm.h                  |   34 ++++++++++++++++++++++++++++++++++
 2 files changed, 34 insertions(+), 30 deletions(-)

diff --git a/arch/sparc/include/asm/pgtable_64.h b/arch/sparc/include/asm/pgtable_64.h
index 1393a8ac596b..22500c3be7a9 100644
--- a/arch/sparc/include/asm/pgtable_64.h
+++ b/arch/sparc/include/asm/pgtable_64.h
@@ -231,36 +231,6 @@
 extern struct page *mem_map_zero;
 #define ZERO_PAGE(vaddr)	(mem_map_zero)
 
-/* This macro must be updated when the size of struct page grows above 80
- * or reduces below 64.
- * The idea that compiler optimizes out switch() statement, and only
- * leaves clrx instructions
- */
-#define	mm_zero_struct_page(pp) do {					\
-	unsigned long *_pp = (void *)(pp);				\
-									\
-	 /* Check that struct page is either 64, 72, or 80 bytes */	\
-	BUILD_BUG_ON(sizeof(struct page) & 7);				\
-	BUILD_BUG_ON(sizeof(struct page) < 64);				\
-	BUILD_BUG_ON(sizeof(struct page) > 80);				\
-									\
-	switch (sizeof(struct page)) {					\
-	case 80:							\
-		_pp[9] = 0;	/* fallthrough */			\
-	case 72:							\
-		_pp[8] = 0;	/* fallthrough */			\
-	default:							\
-		_pp[7] = 0;						\
-		_pp[6] = 0;						\
-		_pp[5] = 0;						\
-		_pp[4] = 0;						\
-		_pp[3] = 0;						\
-		_pp[2] = 0;						\
-		_pp[1] = 0;						\
-		_pp[0] = 0;						\
-	}								\
-} while (0)
-
 /* PFNs are real physical page numbers.  However, mem_map only begins to record
  * per-page information starting at pfn_base.  This is to handle systems where
  * the first physical page in the machine is at some huge physical address,
diff --git a/include/linux/mm.h b/include/linux/mm.h
index bb0de406f8e7..ec6e57a0c14e 100644
--- a/include/linux/mm.h
+++ b/include/linux/mm.h
@@ -102,8 +102,42 @@ static inline void set_max_mapnr(unsigned long limit) { }
  * zeroing by defining this macro in <asm/pgtable.h>.
  */
 #ifndef mm_zero_struct_page
+#if BITS_PER_LONG == 64
+/* This function must be updated when the size of struct page grows above 80
+ * or reduces below 64. The idea that compiler optimizes out switch()
+ * statement, and only leaves move/store instructions
+ */
+#define	mm_zero_struct_page(pp) __mm_zero_struct_page(pp)
+static inline void __mm_zero_struct_page(struct page *page)
+{
+	unsigned long *_pp = (void *)page;
+
+	 /* Check that struct page is either 56, 64, 72, or 80 bytes */
+	BUILD_BUG_ON(sizeof(struct page) & 7);
+	BUILD_BUG_ON(sizeof(struct page) < 56);
+	BUILD_BUG_ON(sizeof(struct page) > 80);
+
+	switch (sizeof(struct page)) {
+	case 80:
+		_pp[9] = 0;	/* fallthrough */
+	case 72:
+		_pp[8] = 0;	/* fallthrough */
+	default:
+		_pp[7] = 0;	/* fallthrough */
+	case 56:
+		_pp[6] = 0;
+		_pp[5] = 0;
+		_pp[4] = 0;
+		_pp[3] = 0;
+		_pp[2] = 0;
+		_pp[1] = 0;
+		_pp[0] = 0;
+	}
+}
+#else
 #define mm_zero_struct_page(pp)  ((void)memset((pp), 0, sizeof(struct page)))
 #endif
+#endif
 
 /*
  * Default maximum number of active map areas, this limits the number of vmas




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