Re: [PATCH v2] mm: slowly shrink slabs with a relatively small number of objects

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On Wed, Sep 05, 2018 at 02:35:29PM -0700, Shakeel Butt wrote:
> On Wed, Sep 5, 2018 at 2:23 PM Roman Gushchin <guro@xxxxxx> wrote:
> >
> > On Wed, Sep 05, 2018 at 01:51:52PM -0700, Andrew Morton wrote:
> > > On Tue, 4 Sep 2018 15:47:07 -0700 Roman Gushchin <guro@xxxxxx> wrote:
> > >
> > > > Commit 9092c71bb724 ("mm: use sc->priority for slab shrink targets")
> > > > changed the way how the target slab pressure is calculated and
> > > > made it priority-based:
> > > >
> > > >     delta = freeable >> priority;
> > > >     delta *= 4;
> > > >     do_div(delta, shrinker->seeks);
> > > >
> > > > The problem is that on a default priority (which is 12) no pressure
> > > > is applied at all, if the number of potentially reclaimable objects
> > > > is less than 4096 (1<<12).
> > > >
> > > > This causes the last objects on slab caches of no longer used cgroups
> > > > to never get reclaimed, resulting in dead cgroups staying around forever.
> > >
> > > But this problem pertains to all types of objects, not just the cgroup
> > > cache, yes?
> >
> > Well, of course, but there is a dramatic difference in size.
> >
> > Most of these objects are taking few hundreds bytes (or less),
> > while a memcg can take few hundred kilobytes on a modern multi-CPU
> > machine. Mostly due to per-cpu stats and events counters.
> >
> 
> Beside memcg, all of its kmem caches, most empty, are stuck in memory
> as well. For SLAB even the memory overhead of an empty kmem cache is
> not negligible.

Right!

I mean the main part of the problem is not in these 4k (mostly vfs-cache related)
objects themselves, but in objects, which are referenced by these 4k objects.

Thanks!




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