On Tue, Jul 03, 2018 at 06:46:57PM +0300, Kirill Tkhai wrote: > shrinker_idr now contains only memcg-aware shrinkers, so all bits from memcg map > may be potentially populated. In case of memcg-aware shrinkers and !memcg-aware > shrinkers share the same numbers like you suggest, this will lead to increasing > size of memcg maps, which is bad for memory consumption. So, memcg-aware shrinkers > should to have its own IDR and its own numbers. The tricks like allocation big > IDs for !memcg-aware shrinkers seem bad for me, since they make the code more > complicated. Do we really have so very many !memcg-aware shrinkers? $ git grep -w register_shrinker |wc 32 119 2221 $ git grep -w register_shrinker_prepared |wc 4 13 268 (that's an overstatement; one of those is the declaration, one the definition, and one an internal call, so we actually only have one caller of _prepared). So it looks to me like your average system has one shrinker per filesystem, one per graphics card, one per raid5 device, and a few miscellaneous. I'd be shocked if anybody had more than 100 shrinkers registered on their laptop. I think we should err on the side of simiplicity and just have one IDR for every shrinker instead of playing games to solve a theoretical problem. > > This will actually reduce the size of each shrinker and be more > > cache-efficient when calling the shrinkers. I think we can also get > > rid of the shrinker_rwsem eventually, but let's leave it for now. > > This patchset does not make the cache-efficient bad, since without the patchset the situation > is so bad, that it's just impossible to talk about the cache efficiently, > so let's leave lockless iteration/etc for the future works. The situation is that bad /for your use case/. Not so much for others. You're introducing additional complexity here, and it'd be nice if we can remove some of the complexity that's already there.