On 03/21/2018 08:52 AM, Jerome Glisse wrote: > On Tue, Mar 20, 2018 at 09:39:27PM -0700, John Hubbard wrote: >> On 03/19/2018 07:00 PM, jglisse@xxxxxxxxxx wrote: >>> From: Jérôme Glisse <jglisse@xxxxxxxxxx> > > [...] > <snip> >> >> Let's just keep it simple, and go back to the bitmap flags! > > This simplify nouveau code and it is the reason why i did that patch. > I am sure it can simplify NVidia uvm code, i can look into it if you > want to give pointers. Idea here is that HMM can fill array with some- > thing that match device driver internal format and avoid the conversion > step from HMM format to driver format (saving CPU cycles and memory > doing so). I am open to alternative that give the same end result. > > [Just because code is worth 2^32 words :) > > Without this patch: > int nouveau_do_fault(..., ulong addr, unsigned npages, ...) > { > uint64_t *hmm_pfns, *nouveau_pfns; > > hmm_pfns = kmalloc(sizeof(uint64_t) * npages, GFP_KERNEL); > nouveau_pfns = kmalloc(sizeof(uint64_t) * npages, GFP_KERNEL); > hmm_vma_fault(..., hmm_pfns, ...); > > for (i = 0; i < npages; ++i) { > nouveau_pfns[i] = nouveau_pfn_from_hmm_pfn(hmm_pfns[i]); > } > ... > } > > With this patch: > int nouveau_do_fault(..., ulong addr, unsigned npages, ...) > { > uint64_t *nouveau_pfns; > > nouveau_pfns = kmalloc(sizeof(uint64_t) * npages, GFP_KERNEL); > hmm_vma_fault(..., nouveau_pfns, ...); > > ... > } > > Benefit from this patch is quite obvious to me. Down the road with bit > more integration between HMM and IOMMU/DMA this can turn into something > directly ready for hardware consumptions. > > Note that you could argue that i can convert nouveau to use HMM format > but this would not work, first because it requires a lot of changes in > nouuveau, second because HMM do not have all the flags needed by the > drivers (nor does HMM need them). HMM being the helper here, i feel it > is up to HMM to adapt to drivers than the other way around.] > OK, if this simplifies Nouveau and potentially other drivers, then I'll drop my earlier objections! Thanks for explaining what's going on, in detail. thanks, -- John Hubbard NVIDIA