Re: Heavy I/O causing slow interactivity

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Would it make a difference if I cited that

My intent on upping the limits so high and pushing the dirty expiry so
far into the future was to *avoid* triggering background writeback.

In fact, dirty memory during one of these tests never actually rose a bunch.

Are you guys suggesting that if dirty memory gets high enough the
writeback turns into an OOM dodger that preempts foreground I/O?

What I was hoping for is for dirty writeback itself to be throttled
and stay out of the way of foreground I/O.

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