> >> > +/* flags shadow for object header if it has been overwritten. */ > >> > +void kasan_mark_bad_meta(struct kasan_alloc_meta *alloc_info, > >> > + struct kasan_access_info *info) > >> > +{ > >> > + u8 *datap = (u8 *)&alloc_info->data; > >> > + > >> > + if ((((u8 *)info->access_addr + info->access_size) > datap) && > >> > + ((u8 *)info->first_bad_addr <= datap) && > >> > + info->is_write) > >> > + kasan_poison_shadow((void *)datap, > KASAN_SHADOW_SCALE_SIZE, > >> > + KASAN_KMALLOC_BAD_META); > >> > >> > >> Is it only to prevent deadlocks in kasan_meta_lock? > >> > >> If so, it is still unrelable because an OOB write can happen in > >> non-instrumented code. Or, kasan_meta_lock can successfully lock > >> overwritten garbage before noticing KASAN_KMALLOC_BAD_META. Or, two > >> threads can assume lock ownership after noticing > >> KASAN_KMALLOC_BAD_META. > >> > >> After the first report we continue working in kind of best effort > >> mode: we can try to mitigate some things, but generally all bets are > >> off. Because of that there is no need to build something complex, > >> global (and still unrelable). I would just wait for at most, say, 10 > >> seconds in kasan_meta_lock, if we can't get the lock -- print an error > >> and return. That's simple, local and won't deadlock under any > >> circumstances. > >> The error message will be helpful, because there are chances we will > >> report a double-free on free of the corrupted object. > >> e > >> Tests can be arranged so that they write 0 (unlocked) into the meta > >> (if necessary). > > > > Dmitry, > > > > Thanks very much for review & comments. Yes, the locking scheme in v3 > > is flawed in the presence of OOB writes on header, safety valve > > notwithstanding. The core issue is that when thread finds lock held, it is > > difficult to tell whether a legit lock holder exists or lock bit got flipped > > from OOB. Earlier, I did consider a lock timeout but felt it to be a bit ugly... > > > > However, I believe I've found a solution and was about to push out v4 > > when your comments came in. It takes concept from v3 - exploiting > > shadow memory - to make lock much more reliable/resilient even in the > > presence of OOB writes. I'll push out v4 within the hour... > > > Locking shadow will probably work. It does; v4 does this ;-) > Need to think more. > ��.n������g����a����&ޖ)���)��h���&������梷�����Ǟ�m������)������^�����������v���O��zf������