(V2 some more work as time permitted this week) SLEB is a merging of SLUB with some queuing concepts from SLAB and a new way of managing objects in the slabs using bitmaps. It uses a percpu queue so that free operations can be properly buffered and a bitmap for managing the free/allocated state in the slabs. It is slightly more inefficient than SLUB (due to the need to place large bitmaps --sized a few words--in some slab pages if there are more than BITS_PER_LONG objects in a slab page) but in general does compete well with SLUB (and therefore also with SLOB) in terms of memory wastage. It does not have the excessive memory requirements of SLAB because there is no slab management structure nor alien caches. Under NUMA the remote shared caches are used instead (which may have its issues). The SLAB scheme of not touching the object during management is adopted. SLEB can efficiently free and allocate cache cold objects without causing cache misses. There are numerous SLAB schemes that are not supported. Those could be added if needed and if they really make a difference. WARNING: This only ran successfully using hackbench in kvm instances so far. But works with NUMA, SMP and UP there. V1->V2 Add NUMA capabilities. Refine queue size configurations (not complete). Test in UP, SMP, NUMA -- To unsubscribe, send a message with 'unsubscribe linux-mm' in the body to majordomo@xxxxxxxxxx For more info on Linux MM, see: http://www.linux-mm.org/ . Don't email: <a href=mailto:"dont@xxxxxxxxx"> email@xxxxxxxxx </a>