Re: [BUGFIX][PATCH] memcg: fix oom kill behavior v3

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On Wed, 3 Mar 2010 16:23:04 +0900
KAMEZAWA Hiroyuki <kamezawa.hiroyu@xxxxxxxxxxxxxx> wrote:

> In current page-fault code,
> 
> 	handle_mm_fault()
> 		-> ...
> 		-> mem_cgroup_charge()
> 		-> map page or handle error.
> 	-> check return code.
> 
> If page fault's return code is VM_FAULT_OOM, page_fault_out_of_memory()
> is called. But if it's caused by memcg, OOM should have been already
> invoked.
> Then, I added a patch: a636b327f731143ccc544b966cfd8de6cb6d72c6
> 
> That patch records last_oom_jiffies for memcg's sub-hierarchy and
> prevents page_fault_out_of_memory from being invoked in near future.
> 
> But Nishimura-san reported that check by jiffies is not enough
> when the system is terribly heavy. 
> 
> This patch changes memcg's oom logic as.
>  * If memcg causes OOM-kill, continue to retry.
>  * remove jiffies check which is used now.
>  * add memcg-oom-lock which works like perzone oom lock.
>  * If current is killed(as a process), bypass charge.
> 
> Something more sophisticated can be added but this pactch does
> fundamental things.
> TODO:
>  - add oom notifier
>  - add permemcg disable-oom-kill flag and freezer at oom.
>  - more chances for wake up oom waiter (when changing memory limit etc..)
> 
> ...
>
> +static bool mem_cgroup_oom_lock(struct mem_cgroup *mem)
> +{
> +	int lock_count = 0;
> +
> +	mem_cgroup_walk_tree(mem, &lock_count, mem_cgroup_oom_lock_cb);
>  
> -static int record_last_oom_cb(struct mem_cgroup *mem, void *data)
> +	if (lock_count == 1)
> +		return true;
> +	return false;
> +}

mem_cgroup_walk_tree() will visit all items, but it could have returned
when it found the first "locked" item.  I minor inefficiency, I guess.

> +static int mem_cgroup_oom_unlock_cb(struct mem_cgroup *mem, void *data)
>  {
> -	mem->last_oom_jiffies = jiffies;
> +	atomic_dec(&mem->oom_lock);
>  	return 0;
>  }
>  
> -static void record_last_oom(struct mem_cgroup *mem)
> +static void mem_cgroup_oom_unlock(struct mem_cgroup *mem)
>  {
> -	mem_cgroup_walk_tree(mem, NULL, record_last_oom_cb);
> +	mem_cgroup_walk_tree(mem, NULL,	mem_cgroup_oom_unlock_cb);
> +}
> +
> +static DEFINE_MUTEX(memcg_oom_mutex);
> +static DECLARE_WAIT_QUEUE_HEAD(memcg_oom_waitq);
> +
> +/*
> + * try to call OOM killer. returns false if we should exit memory-reclaim loop.
> + */
> +bool mem_cgroup_handle_oom(struct mem_cgroup *mem, gfp_t mask)
> +{
> +	DEFINE_WAIT(wait);
> +	bool locked;
> +
> +	/* At first, try to OOM lock hierarchy under mem.*/
> +	mutex_lock(&memcg_oom_mutex);
> +	locked = mem_cgroup_oom_lock(mem);
> +	if (!locked)
> +		prepare_to_wait(&memcg_oom_waitq, &wait, TASK_INTERRUPTIBLE);
> +	mutex_unlock(&memcg_oom_mutex);
> +
> +	if (locked)
> +		mem_cgroup_out_of_memory(mem, mask);
> +	else {
> +		schedule();

If the calling process has signal_pending() then the schedule() will
immediately return.  A bug, I suspect.  Fixable by using
TASK_UNINTERRUPTIBLE.


> +		finish_wait(&memcg_oom_waitq, &wait);
> +	}
> +	mutex_lock(&memcg_oom_mutex);
> +	mem_cgroup_oom_unlock(mem);
> +	/*
> + 	 * Here, we use global waitq .....more fine grained waitq ?
> + 	 * Assume following hierarchy.
> + 	 * A/
> + 	 *   01
> + 	 *   02
> + 	 * assume OOM happens both in A and 01 at the same time. Tthey are
> + 	 * mutually exclusive by lock. (kill in 01 helps A.)
> + 	 * When we use per memcg waitq, we have to wake up waiters on A and 02
> + 	 * in addtion to waiters on 01. We use global waitq for avoiding mess.
> + 	 * It will not be a big problem.
> + 	 */
> +	wake_up_all(&memcg_oom_waitq);
> +	mutex_unlock(&memcg_oom_mutex);
> +
> +	if (test_thread_flag(TIF_MEMDIE) || fatal_signal_pending(current))
> +		return false;
> +	/* Give chance to dying process */
> +	schedule_timeout(1);
> +	return true;
>  }

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