Re: [PATCH v2 09/24] mips/cpu: Expose play_dead()'s prototype definition

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Hi Josh,

On 14/2/23 08:05, Josh Poimboeuf wrote:
Include <asm/smp.h> to make sure play_dead() matches its prototype going
forward.

Acked-by: Florian Fainelli <f.fainelli@xxxxxxxxx>
Signed-off-by: Josh Poimboeuf <jpoimboe@xxxxxxxxxx>
---
  arch/mips/kernel/smp-bmips.c | 1 +
  1 file changed, 1 insertion(+)

diff --git a/arch/mips/kernel/smp-bmips.c b/arch/mips/kernel/smp-bmips.c
index f5d7bfa3472a..df9158e8329d 100644
--- a/arch/mips/kernel/smp-bmips.c
+++ b/arch/mips/kernel/smp-bmips.c
@@ -38,6 +38,7 @@
  #include <asm/traps.h>
  #include <asm/barrier.h>
  #include <asm/cpu-features.h>
+#include <asm/smp.h>

What about the other implementations?

$ git grep -L asm/smp.h $(git grep -wlF 'play_dead(void)' arch/mips)
arch/mips/cavium-octeon/smp.c
arch/mips/kernel/smp-bmips.c
arch/mips/kernel/smp-cps.c
arch/mips/loongson64/smp.c




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