In the event that random_get_entropy() can't access a cycle counter or similar, falling back to returning 0 is really not the best we can do. Instead, at least calling random_get_entropy_fallback() would be preferable, because that always needs to return _something_, even falling back to jiffies eventually. It's not as though random_get_entropy_fallback() is super high precision or guaranteed to be entropic, but basically anything that's not zero all the time is better than returning zero all the time. Cc: Thomas Gleixner <tglx@xxxxxxxxxxxxx> Cc: Arnd Bergmann <arnd@xxxxxxxx> Acked-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> Signed-off-by: Jason A. Donenfeld <Jason@xxxxxxxxx> --- arch/m68k/include/asm/timex.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/arch/m68k/include/asm/timex.h b/arch/m68k/include/asm/timex.h index 6a21d9358280..f4a7a340f4ca 100644 --- a/arch/m68k/include/asm/timex.h +++ b/arch/m68k/include/asm/timex.h @@ -35,7 +35,7 @@ static inline unsigned long random_get_entropy(void) { if (mach_random_get_entropy) return mach_random_get_entropy(); - return 0; + return random_get_entropy_fallback(); } #define random_get_entropy random_get_entropy -- 2.35.1