By keeping it separate for the platform, we save 748 bytes. This brings simplefb to 2.5kb from 3.2kb, when a native fb driver was 1.5kb. Signed-off-by: Lauri Kasanen <cand@xxxxxxx> --- include/linux/platform_data/simplefb.h | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/include/linux/platform_data/simplefb.h b/include/linux/platform_data/simplefb.h index ca83376..c9d4f2c 100644 --- a/include/linux/platform_data/simplefb.h +++ b/include/linux/platform_data/simplefb.h @@ -13,6 +13,12 @@ #include <linux/types.h> /* format array, use it to initialize a "struct simplefb_format" array */ +#ifdef CONFIG_MACH_NINTENDO64 +#define SIMPLEFB_FORMATS \ +{ \ + { "r5g5b5a1", 16, {11, 5}, {6, 5}, {1, 5}, {0, 1}, DRM_FORMAT_RGBA5551 }, \ +} +#else #define SIMPLEFB_FORMATS \ { \ { "r5g6b5", 16, {11, 5}, {5, 6}, {0, 5}, {0, 0}, DRM_FORMAT_RGB565 }, \ @@ -25,6 +31,7 @@ { "x2r10g10b10", 32, {20, 10}, {10, 10}, {0, 10}, {0, 0}, DRM_FORMAT_XRGB2101010 }, \ { "a2r10g10b10", 32, {20, 10}, {10, 10}, {0, 10}, {30, 2}, DRM_FORMAT_ARGB2101010 }, \ } +#endif /* * Data-Format for Simple-Framebuffers -- 2.6.2