Hi Hans, On Friday 26 February 2016 15:00:06 Hans Verkuil wrote: > On 02/26/2016 02:21 PM, Mauro Carvalho Chehab wrote: > > Em Fri, 26 Feb 2016 13:18:30 +0200 Laurent Pinchart escreveu: > >> On Monday 22 February 2016 23:20:58 Sakari Ailus wrote: > >>> On Mon, Feb 22, 2016 at 06:46:01AM -0300, Mauro Carvalho Chehab wrote: > >>>> Em Mon, 22 Feb 2016 03:53:16 +0200 Laurent Pinchart escreveu: > >>>>> Code that processes media entities can require knowledge of the > >>>>> structure type that embeds a particular media entity instance in order > >>>>> to use the API provided by that structure. This needs is shown by the > >>>>> presence of the is_media_entity_v4l2_io and > >>>>> is_media_entity_v4l2_subdev > >>>>> functions. > >>>>> > >>>>> The implementation of those two functions relies on the entity > >>>>> function field, which is both a wrong and an inefficient design, > >>>>> without even > >>> > >>> I wouldn't necessarily say "wrong", but it is risky. A device's function > >>> not only defines the interface it offers but also which struct is > >>> considered to contain the media entity. Having a wrong value in the > >>> function field may thus lead memory corruption and / or system crash. > >>> > >>>>> mentioning the maintenance issue involved in updating the functions > >>>>> every time a new entity function is added. Fix this by adding add a > >>>>> type field to the media entity structure to carry the information. > >>>>> > >>>>> Signed-off-by: Laurent Pinchart > >>>>> <laurent.pinchart+renesas@xxxxxxxxxxxxxxxx> > >>>>> --- > >>>>> > >>>>> drivers/media/v4l2-core/v4l2-dev.c | 1 + > >>>>> drivers/media/v4l2-core/v4l2-subdev.c | 1 + > >>>>> include/media/media-entity.h | 65 +++++++++---------------- > >>>>> 3 files changed, 30 insertions(+), 37 deletions(-) > >> > >> [snip] > >> > >>>>> diff --git a/include/media/media-entity.h > >>>>> b/include/media/media-entity.h > >>>>> index fe485d367985..2be38483f3a4 100644 > >>>>> --- a/include/media/media-entity.h > >>>>> +++ b/include/media/media-entity.h > >>>>> @@ -187,10 +187,27 @@ struct media_entity_operations { > >>>>> }; > >>>>> > >>>>> /** > >>>>> + * enum MEDIA_ENTITY_TYPE_NONE - Media entity type > >>>>> + * > >>>> > >>>> s/MEDIA_ENTITY_TYPE_NONE/media_entity_type/ > >>>> > >>>> (it seems you didn't test producing the docbook, otherwise you would > >>>> have seen this error - Please always generate the docbook when the > >>>> patch contains kernel-doc markups) > >> > >> Oops, sorry. I'll fix that. > >> > >>>> I don't like the idea of calling it as "type", as this is confusing, > >>>> specially since we used to call entity.type for what we now call > >>>> function. > >>> > >>> What that field essentially defines is which struct embeds the media > >>> entity. (Well, there's some cleanups to be done there, as we have extra > >>> entity for V4L2 subdevices, but that's another story.) > >>> > >>> The old type field had that information, plus the "function" of the > >>> entity. > >>> > >>> I think "type" isn't a bad name for this field, as what we would really > >>> need is inheritance. It refers to the object type. What would you think > >>> of "class"? > >> > >> I'd prefer type as class has other meanings in the kernel, but I can live > >> with it. Mauro, I agree with Sakari here, what the field contains is > >> really the object type in an object-oriented programming context. > > > > Well, as we could have entities not embedded on some other object, this > > is actually not an object type, even on OO programming. What we're > > actually representing here is a graph object class. > > > > The problem is that "type" is a very generic term, and, as we used it > > before with some other meaning, so I prefer to call it as something else. > > > > I'm ok with any other name, although I agree that Kernel uses "class" for > > other things. Maybe gr_class or obj_class? > > I had to think about this a bit, but IMHO it is an entity classification > that a subsystem sets when creating the entity. > > So v4l2 has the classifications V4L2_SUBDEV and V4L2_IO. And while all > entities of the V4L2_SUBDEV classification are indeed embedded in a struct > v4l2_subdev, that is not true for V4L2_IO (radio interface entities are > embedded in struct video_device, but are not of the V4L2_IO class). > > Other subsystems may need other classifications. > > So what about this: > > enum media_entity_class { > MEDIA_ENTITY_CLASS_UNDEFINED, // Actually, CLASS_NONE would work here too > MEDIA_ENTITY_CLASS_V4L2_IO, > MEDIA_ENTITY_CLASS_V4L2_SUBDEV, > }; The purpose of the type is solely to identify the type of the media_entity instance to safely cast it to the proper object type (in an OOP sense). That's what I want the name of the field to describe. It's not about a classification, it's about object instance type identification. >From that point of view, the V4L2_IO class/type is wrong. We want to tell that the entity instance is a video_device instance (and given that we use C, this OOP construct is implemented by embedding the struct media_entity in a struct video_device). We really want VIDEO_DEVICE here, there is no struct v4l2_io. > and the field enum media_entity_class class; in struct media_entity with > documentation: > > @class: Classification of the media_entity, subsystems can set this to > quickly classify what sort of media_entity this is. -- Regards, Laurent Pinchart -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html