Em Tue, 04 Aug 2015 14:26:04 +0200 Hans Verkuil <hverkuil@xxxxxxxxx> escreveu: > > > On 08/04/2015 01:41 PM, Mauro Carvalho Chehab wrote: > > Due to the MC API proposed changes, we'll need to: > > - have an unique object ID for all graph objects; > > - be able to dynamically create/remove objects; > > - be able to group objects; > > - keep the object in memory until we stop use it. > > > > Due to that, create a struct media_graph_obj and put there the > > common elements that all media objects will have in common. > > > > Signed-off-by: Mauro Carvalho Chehab <mchehab@xxxxxxxxxxxxxxx> > > > > diff --git a/include/media/media-entity.h b/include/media/media-entity.h > > index 0c003d817493..faead169fe32 100644 > > --- a/include/media/media-entity.h > > +++ b/include/media/media-entity.h > > @@ -27,11 +27,54 @@ > > #include <linux/kernel.h> > > #include <linux/list.h> > > #include <linux/media.h> > > +#include <linux/kref.h> > > + > > +/* Enums used internally at the media controller to represent graphs */ > > + > > +/** > > + * enum media_graph_type - type of a graph element > > + * > > + * @MEDIA_GRAPH_ENTITY: Identify a media entity > > + * @MEDIA_GRAPH_PAD: Identify a media PAD > > + * @MEDIA_GRAPH_LINK: Identify a media link > > + */ > > +enum media_graph_type { > > + MEDIA_GRAPH_ENTITY, > > + MEDIA_GRAPH_PAD, > > + MEDIA_GRAPH_LINK, > > +}; > > + > > + > > +/* Structs to represent the objects that belong to a media graph */ > > + > > +/** > > + * struct media_graph_obj - Define a graph object. > > + * > > + * @list: List of media graph objects > > + * @obj_id: Non-zero object ID identifier. The ID should be unique > > + * inside a media_device > > + * @type: Type of the graph object > > + * @mdev: Media device that contains the object > > + * @kref: pointer to struct kref, used to avoid destroying the > > + * object before stopping using it > > + * > > + * All elements on the media graph should have this struct embedded > > + */ > > +struct media_graph_obj { > > + struct list_head list; > > + struct list_head group; > > + u32 obj_id; > > + enum media_graph_type type; > > I think that using the top 8 bits of the ID for the type and the lower 24 bits for > the ID is more efficient. I proposed this in my RFC. Oh, somehow I missed it. I'll read and comment it in a few. > > The IDs are still unique, but you don't need to keep track of the type since that's > encoded in the ID. You'd need an array of MAX_TYPE atomics to get per-type unique IDs, > but that's trivial. That could be done, but I'm not sure about that. The code becomes a little more complex. The interface will also be more complex. We're already having enough complexity without that... So, I would prefer to keep this in separate, at least for now. We can latter change it (of course before finishing the final interface). This is not a blocker to me, though. Maybe, for now, I can add one define to get object type. This way, we can easily replace the code latter to merge both ID and types into one u32. Something like: #define obj_type(gobj) ((gobj)->type) > It also avoid the need for a connector flag since that would be > a distinct type (although using the same media_entity struct). Well, this can be done anyway, no matter if we encap type/ID into a single u32 or not. For me, a connector entity makes sense. It also makes sense, at least at Kernel level, to have more than one interface type, but I'll discuss that latter on, when I add the devnode interface at a new patch series. > This is not a blocker for me, but I'd like to hear what others think. > > Otherwise this patch series looks OK. Thanks for review! Mauro -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html