[PATCH 04/10] [media] coda: keep buffers on the queue in bitstream end mode

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In stream end mode the hardware will read the bitstream to its end,
overshooting the write pointer. Do not write additional data into
the bitstream in this mode.

Signed-off-by: Philipp Zabel <p.zabel@xxxxxxxxxxxxxx>
---
 drivers/media/platform/coda/coda-bit.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/drivers/media/platform/coda/coda-bit.c b/drivers/media/platform/coda/coda-bit.c
index 47fc2f1..0f8dcea 100644
--- a/drivers/media/platform/coda/coda-bit.c
+++ b/drivers/media/platform/coda/coda-bit.c
@@ -228,6 +228,9 @@ void coda_fill_bitstream(struct coda_ctx *ctx, bool streaming)
 	struct coda_buffer_meta *meta;
 	u32 start;
 
+	if (ctx->bit_stream_param & CODA_BIT_STREAM_END_FLAG)
+		return;
+
 	while (v4l2_m2m_num_src_bufs_ready(ctx->fh.m2m_ctx) > 0) {
 		/*
 		 * Only queue a single JPEG into the bitstream buffer, except
-- 
2.1.4

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