[PATCH v3 28/32] [media] coda: increase frame stride to 16 for h.264

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When encoding into h.264, the input frame stride needs to be a multiple of 16.
During allocation of the input buffers, it may not be known yet whether the
encoder should create h.264 or not. Assume the worst and always use a frame
stride that is a multiple of 16.

Signed-off-by: Philipp Zabel <p.zabel@xxxxxxxxxxxxxx>
---
 drivers/media/platform/coda.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/media/platform/coda.c b/drivers/media/platform/coda.c
index 8d9f849..5a94354 100644
--- a/drivers/media/platform/coda.c
+++ b/drivers/media/platform/coda.c
@@ -685,8 +685,8 @@ static int coda_try_fmt(struct coda_ctx *ctx, struct coda_codec *codec,
 	switch (f->fmt.pix.pixelformat) {
 	case V4L2_PIX_FMT_YUV420:
 	case V4L2_PIX_FMT_YVU420:
-		/* Frame stride must be multiple of 8 */
-		f->fmt.pix.bytesperline = round_up(f->fmt.pix.width, 8);
+		/* Frame stride must be multiple of 8, but 16 for h.264 */
+		f->fmt.pix.bytesperline = round_up(f->fmt.pix.width, 16);
 		f->fmt.pix.sizeimage = f->fmt.pix.bytesperline *
 					f->fmt.pix.height * 3 / 2;
 		break;
-- 
2.0.0

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