Re: [PATCH 01/30] [media] coda: fix decoder I/P/B frame detection

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On 06/13/2014 06:08 PM, Philipp Zabel wrote:
> Currently the rotator unit is used to copy decoded frames out into buffers
> provided by videobuf2. Since the CODA reports the I/P/B frame type of the
> last decoded frame, and this frame will be copied out in a later device_run,
> depending on display order, we have to store the frame type until such time.
> This patch also adds the B-frame type.
> 
> Signed-off-by: Philipp Zabel <p.zabel@xxxxxxxxxxxxxx>
> ---
>  drivers/media/platform/coda.c | 22 +++++++++++++---------
>  1 file changed, 13 insertions(+), 9 deletions(-)
> 
> diff --git a/drivers/media/platform/coda.c b/drivers/media/platform/coda.c
> index b178379..a69fa3b 100644
> --- a/drivers/media/platform/coda.c
> +++ b/drivers/media/platform/coda.c
> @@ -209,6 +209,7 @@ struct coda_ctx {
>  	struct coda_aux_buf		psbuf;
>  	struct coda_aux_buf		slicebuf;
>  	struct coda_aux_buf		internal_frames[CODA_MAX_FRAMEBUFFERS];
> +	u32				frame_types[CODA_MAX_FRAMEBUFFERS];
>  	struct coda_aux_buf		workbuf;
>  	int				num_internal_frames;
>  	int				idx;
> @@ -2693,15 +2694,6 @@ static void coda_finish_decode(struct coda_ctx *ctx)
>  
>  	q_data_dst = get_q_data(ctx, V4L2_BUF_TYPE_VIDEO_CAPTURE);
>  
> -	val = coda_read(dev, CODA_RET_DEC_PIC_TYPE);
> -	if ((val & 0x7) == 0) {
> -		dst_buf->v4l2_buf.flags |= V4L2_BUF_FLAG_KEYFRAME;
> -		dst_buf->v4l2_buf.flags &= ~V4L2_BUF_FLAG_PFRAME;
> -	} else {
> -		dst_buf->v4l2_buf.flags |= V4L2_BUF_FLAG_PFRAME;
> -		dst_buf->v4l2_buf.flags &= ~V4L2_BUF_FLAG_KEYFRAME;
> -	}
> -
>  	val = coda_read(dev, CODA_RET_DEC_PIC_ERR_MB);
>  	if (val > 0)
>  		v4l2_err(&dev->v4l2_dev,
> @@ -2748,6 +2740,14 @@ static void coda_finish_decode(struct coda_ctx *ctx)
>  	} else if (decoded_idx < 0 || decoded_idx >= ctx->num_internal_frames) {
>  		v4l2_err(&dev->v4l2_dev,
>  			 "decoded frame index out of range: %d\n", decoded_idx);
> +	} else {
> +		val = coda_read(dev, CODA_RET_DEC_PIC_TYPE) & 0x7;
> +		if (val == 0)
> +			ctx->frame_types[decoded_idx] = V4L2_BUF_FLAG_KEYFRAME;
> +		else if (val == 1)
> +			ctx->frame_types[decoded_idx] = V4L2_BUF_FLAG_PFRAME;
> +		else
> +			ctx->frame_types[decoded_idx] = V4L2_BUF_FLAG_BFRAME;
>  	}
>  
>  	if (display_idx == -1) {
> @@ -2770,6 +2770,10 @@ static void coda_finish_decode(struct coda_ctx *ctx)
>  		dst_buf = v4l2_m2m_dst_buf_remove(ctx->m2m_ctx);
>  		dst_buf->v4l2_buf.sequence = ctx->osequence++;
>  
> +		dst_buf->v4l2_buf.flags &= ~(V4L2_BUF_FLAG_KEYFRAME |
> +					     V4L2_BUF_FLAG_PFRAME);

Shouldn't this include '| V4L2_BUF_FLAG_BFRAME' as well?

	Hans

> +		dst_buf->v4l2_buf.flags |= ctx->frame_types[ctx->display_idx];
> +
>  		vb2_set_plane_payload(dst_buf, 0, width * height * 3 / 2);
>  
>  		v4l2_m2m_buf_done(dst_buf, success ? VB2_BUF_STATE_DONE :
> 

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