Support for Elgato Game Capture HD / MStar MST3367CMK

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Hello everyone!

Over the past weeks, I've been busy capturing USB packets between the Elgato Game Capture HD and my PC. It's using the MStar MST3367CMK chip, which seems to have proprietary Linux support available only for hardware vendors in form of an SDK. Problem is, that this SDK is strictly kept under an NDA, making it kinda impossible for us to get our hands on.

So, I got my hands dirty and have found some very good stuff! First of all, in contrast to many sources, the Elgato Game Capture HD outputs compressed video and audio via USB! It's already encoded, so there is no need for reencoding, this will save CPU power. For testing purposes, I've only tried capturing 720p data for now, but this should be more than enough.

Basically, we need to read raw USB traffic, write an MPEG-TS file header, put in the raw USB data and close the file. I'm not super experienced in C / kernel development (especially V4L), but I'll give my best to get this project forward. My next step is getting a prototype working with libusb in userland; after that's done, I'll try porting it over to kernel / V4L.

Project page can be found here:
https://github.com/tolga9009/elgato-gchd

USB logs and docs:
v1.0 as 7zip: https://docs.google.com/file/d/0B29z6-xPIPLEQVBMTWZHbUswYjg
v1.0 as rar: https://docs.google.com/file/d/0B29z6-xPIPLEcENMWnh1MklPdTQ
v1.0 as zip: https://docs.google.com/file/d/0B29z6-xPIPLEQWtibWk3T3AtVjA

Is anyone interested in getting involved / taking over? Overall, it seems doable and not too complex. I'd be happy about any help! Also, if you need more information, just ask me. I'll provide you everything I have about this little device.

Cheers,
Tolga Cakir
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