Hello everyone!
Over the past weeks, I've been busy capturing USB packets between the
Elgato Game Capture HD and my PC. It's using the MStar MST3367CMK chip,
which seems to have proprietary Linux support available only for
hardware vendors in form of an SDK. Problem is, that this SDK is
strictly kept under an NDA, making it kinda impossible for us to get our
hands on.
So, I got my hands dirty and have found some very good stuff! First of
all, in contrast to many sources, the Elgato Game Capture HD outputs
compressed video and audio via USB! It's already encoded, so there is no
need for reencoding, this will save CPU power. For testing purposes,
I've only tried capturing 720p data for now, but this should be more
than enough.
Basically, we need to read raw USB traffic, write an MPEG-TS file
header, put in the raw USB data and close the file. I'm not super
experienced in C / kernel development (especially V4L), but I'll give my
best to get this project forward. My next step is getting a prototype
working with libusb in userland; after that's done, I'll try porting it
over to kernel / V4L.
Project page can be found here:
https://github.com/tolga9009/elgato-gchd
USB logs and docs:
v1.0 as 7zip: https://docs.google.com/file/d/0B29z6-xPIPLEQVBMTWZHbUswYjg
v1.0 as rar: https://docs.google.com/file/d/0B29z6-xPIPLEcENMWnh1MklPdTQ
v1.0 as zip: https://docs.google.com/file/d/0B29z6-xPIPLEQWtibWk3T3AtVjA
Is anyone interested in getting involved / taking over? Overall, it
seems doable and not too complex. I'd be happy about any help! Also, if
you need more information, just ask me. I'll provide you everything I
have about this little device.
Cheers,
Tolga Cakir
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