Hello, I've written a program which shows my webcam with the v4l2 interface. In the v4l2_buffer I use the type V4L2_BUF_TYPE_VIDEO_CAPTURE and the memory is V4L2_MEMORY_USERPTR. Everything works if I use malloced memory for frame buffers. Now I want to get the frames directly in OpenGL. I've mapped a pixel buffer object with glMapBuffer and wanted to use this as a frame buffer. But if I use this memory, the ioctl VIDIOC_QBUF fails with 'invalid argument'. What can I do to use the pixel buffer object together with the v4l2 interface? I want to use as less copy steps as possible. Regards, Thomas This message is subject to the following terms and conditions: MAIL DISCLAIMER<http://www.barco.com/en/maildisclaimer> -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html