Hi Laurent, On Wed, Aug 21, 2013 at 05:22:45AM +0200, Laurent Pinchart wrote: > Hi Sakari, > > On Saturday 10 August 2013 15:16:29 Sakari Ailus wrote: > > On Fri, Aug 09, 2013 at 01:34:46AM +0200, Laurent Pinchart wrote: > > > On Friday 19 July 2013 20:55:07 Sakari Ailus wrote: > > > > Do not allow streaming if a pad with MEDIA_PAD_FL_MUST_CONNECT flag is > > > > not connected by an active link. > > > > > > > > This patch makes it possible to avoid drivers having to check for the > > > > most common case of link state validation: a sink pad that must be > > > > connected. > > > > > > > > Signed-off-by: Sakari Ailus <sakari.ailus@xxxxxx> > > > > --- > > > > > > > > drivers/media/media-entity.c | 34 +++++++++++++++++++++++++++------- > > > > 1 file changed, 27 insertions(+), 7 deletions(-) > > > > > > > > diff --git a/drivers/media/media-entity.c b/drivers/media/media-entity.c > > > > index cb30ffb..4e58f8a 100644 > > > > --- a/drivers/media/media-entity.c > > > > +++ b/drivers/media/media-entity.c > > > > @@ -20,6 +20,7 @@ > > > > * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 > > > > USA */ > > > > > > > > +#include <linux/bitmap.h> > > > > #include <linux/module.h> > > > > #include <linux/slab.h> > > > > #include <media/media-entity.h> > > > > @@ -227,6 +228,7 @@ __must_check int media_entity_pipeline_start(struct > > > > media_entity *entity, > > > > media_entity_graph_walk_start(&graph, entity); > > > > > > > > while ((entity = media_entity_graph_walk_next(&graph))) { > > > > + DECLARE_BITMAP(active, entity->num_pads); > > > > unsigned int i; > > > > > > > > entity->stream_count++; > > > > > > > > @@ -240,21 +242,39 @@ __must_check int > > > > media_entity_pipeline_start(struct media_entity *entity, > > > > if (!entity->ops || !entity->ops->link_validate) > > > > continue; > > > > > > > > + bitmap_zero(active, entity->num_pads); > > > > + > > > > for (i = 0; i < entity->num_links; i++) { > > > > struct media_link *link = &entity->links[i]; > > > > - > > > > - /* Is this pad part of an enabled link? */ > > > > - if (!(link->flags & MEDIA_LNK_FL_ENABLED)) > > > > - continue; > > > > - > > > > - /* Are we the sink or not? */ > > > > - if (link->sink->entity != entity) > > > > + struct media_pad *pad = link->sink->entity == entity > > > > + ? link->sink : link->source; > > > > + > > > > + /* > > > > + * Pads that either do not need to connect or > > > > + * are connected through an enabled link are > > > > + * fine. > > > > + */ > > > > + if (!(pad->flags & MEDIA_PAD_FL_MUST_CONNECT) > > > > + || link->flags & MEDIA_LNK_FL_ENABLED) > > > > + bitmap_set(active, pad->index, 1); > > > > + > > > > + /* > > > > + * Link validation will only take place for > > > > + * sink ends of the link that are enabled. > > > > + */ > > > > + if (link->sink != pad > > > > + || !(link->flags & MEDIA_LNK_FL_ENABLED)) > > > > continue; > > > > > > > > ret = entity->ops->link_validate(link); > > > > if (ret < 0 && ret != -ENOIOCTLCMD) > > > > goto error; > > > > } > > > > + > > > > + if (!bitmap_full(active, entity->num_pads)) { > > > > + ret = -EPIPE; > > > > + goto error; > > > > + } > > > > > > I'm afraid that won't work if one of the pads has no links. In that case > > > the bitmap won't be full. I think you will have to iterate separately on > > > the links to validate them, and on the pads to check the flags. > > > > Good point. > > > > I could as well add another bitmap or perhaps rather keep the information in > > struct media_pad, separately from flags since this is something the user can > > find through other means --- that way we don't add practically any runtime > > overhead. > > > > What do you think? > > Given the number of pads we expect on an entity, is it really worth the micro- > optimization ? I think I would just loop over the links and pads separately, > especially given that you need to validate pads even if the entity has no > link_validate operation, which is checked before the for loop over the links. I'm fine with that. Even if the information was kept in struct media_pad, a loop would be needed to dig it out. Alternatively a bitmap could be put to struct media_entity but that'd be less pretty. I'll just add another bitmap here. It can later be moved to struct media_entity if needed. -- Cheers, Sakari Ailus e-mail: sakari.ailus@xxxxxx XMPP: sailus@xxxxxxxxxxxxxx -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html