Re: [BRAINSTORM] Controls, matrices and properties

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Hi Hans,

Hans Verkuil wrote:
Hi all,

I have been working on support for passing matrices to/from drivers using a
new matrix API. See this earlier thread for more background information:

http://comments.gmane.org/gmane.linux.drivers.video-input-infrastructure/66200

The basic feedback is that, yes, matrices are useful, but it is yet another
control-like API.

My problem with using the control API for things like this is that the control
API has been designed for use with GUIs: e.g. the controls are elements that
the end-user can modify through a GUI. Things like a matrix or some really
low-level driver property are either hard to model in a GUI or too advanced
and obscure for an end-user.

We also have a lot of low level controls.

GUI implementations can always choose not to show matrix controls. I think a low level control flag has been proposed earlier on, but AFAIR the conclusion that time around was that it's sometimes difficult to define what is actually a low level control and what isn't.

IMHO (and according to Unix principles, too), APIs should provide means, not policy. Saying that controls should be used for something that can (or should) be displayed by a GUI, and what isn't displayed in a GUI isn't a control, definitely falls into this category.

On the other hand, the control framework has all the desirable properties that
you would want: atomicity (as far as is allowed by the hardware), the ability
to get/set multiple controls in one ioctl, efficient, inheritance of subdev
controls in bridge devices, events, etc.

I'm wondering whether we cannot tweak the control API a bit to make it possible
to use it for matrices and general 'properties' as well. The main requirement
for me is that when applications enumerate over controls such properties should
never turn up in the enumerations: only controls suitable for a GUI should
appear. After all, an application would have no idea what to do with a matrix
of e.g. 200x300 elements.

This sounds like the low-level control flag. I'm certainly not against it. I have to admit I'm not someone who'd ever access controls through a GUI, and if it helps, then why not.

Alternatively... how about just ignoring control types that aren't supported in GUI? That'd be probably even easier for GUIs than checking a flag --- just ignore what you don't know about.

While it is possible to extend queryctrl to e.g. enumerate only properties
instead of controls, it is probably better to create a new VIDIOC_QUERYPROP
ioctl. Also because the v4l2_queryctrl is pretty full and has no support to set
the minimum/maximum values of a 64 bit value. In addition, the name field is not
needed for a property, I think. Currently the name is there for the GUI, not
for identification purposes.

The are drivers that use private controls the ID of which is only defined as a macro in the driver. I wonder if user space programs expect controls under certain names.

Alternatively we could require that macro definitions exists for all new controls.

Would you intend VIDIOC_QUERYPROP to replace VIDIOC_QUERYCTRL or not? I might just create an extended version of QUERYCTRL which would fix the limits for 64-bit controls, too... it'd be easy to add a wrapper in v4l2-ioctl.c to implement the original VIDIOV_QUERYCTRL for drivers that implement the extended version (like we've done a bunch of time already).

For setting/getting controls the existing extended control API can be used,
although I would be inclined to go for VIDIOC_G/S/TRY_PROPS ioctls as well.
For example, when I set a matrix property it is very desirable to pass only
a subset of the matrix along instead of a full matrix. In my original matrix
proposal I had a v4l2_rect struct that defined that. But there is no space
in struct v4l2_ext_control to store such information.

Doe you have a use case for this?

An unrelated thing, which is out of scope for now, but something to think about: when passing around large amounts of (configuration) data the number of times the data is copied really counts. Especially on embedded systems.

Memory mapping helps avoiding problems --- what would happen is that the driver would access memory mapped to the device directly and the driver would then get the address to pass to the device as the configuration. Like video buffers, but for control, not data.

This requires a new RFC (one or more). For later, definitely.

In general, implementing properties requires more variation since the GUI
restriction has been lifted. Also, properties can be assigned to specific
internal objects (e.g. buffer specific properties), so you need fields to
tell the kernel with which object the property is associated.

Interesting idea. Definitely.

However, although the public API is different from the control API, there
is no reason not to use the internal control framework for both.

This could be extended ^ 2 controls. For existing controls the scope would always be either the video node or the subdev node.

What do you think? I think that functionality-wise it'd be a superset, so implementing the existing extended controls could be done as a backwards compatibility measure, both for drivers and applications.

Internally controls and properties work pretty much the same way and can all
be handled by the control framework. Only supporting e.g. per-buffer controls
would take work since that is currently not implemented.

At the moment this is just an idea and I don't want to spend time on creating
a detailed RFC if people don't like it. So comments are welcome!

I definitely like these ideas, and I wrote down some of my own above. :-) I think that at this point there are so many ideas on how to improve what we currently have, and your matrix RFC answered to a subset of these aspirations.

I think we can do more without introducing a bunch of new IOCTLs every time a bit of new functionality is introduced, at least it without being a full superset of something that exists.

--
Kind regards,

Sakari Ailus
sakari.ailus@xxxxxx
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