Re: [PATCHv2 3/9] v4l: add buffer exporting via dmabuf

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On Wed 1 August 2012 10:01:45 Tomasz Stanislawski wrote:
> Hi Hans,
> 
> On 07/31/2012 02:11 PM, Hans Verkuil wrote:
> > On Tue 31 July 2012 13:56:14 Laurent Pinchart wrote:
> >> Hi Hans,
> >>
> >> On Tuesday 31 July 2012 08:33:56 Hans Verkuil wrote:
> >>> On Thu June 14 2012 16:32:23 Tomasz Stanislawski wrote:
> >>>> +/**
> >>>> + * struct v4l2_exportbuffer - export of video buffer as DMABUF file
> >>>> descriptor + *
> >>>> + * @fd:		file descriptor associated with DMABUF (set by driver)
> >>>> + * @mem_offset:	buffer memory offset as returned by VIDIOC_QUERYBUF in
> >>>> struct + *		v4l2_buffer::m.offset (for single-plane formats) or
> >>>> + *		v4l2_plane::m.offset (for multi-planar formats)
> >>>> + * @flags:	flags for newly created file, currently only O_CLOEXEC is
> >>>> + *		supported, refer to manual of open syscall for more details
> >>>> + *
> >>>> + * Contains data used for exporting a video buffer as DMABUF file
> >>>> descriptor. + * The buffer is identified by a 'cookie' returned by
> >>>> VIDIOC_QUERYBUF + * (identical to the cookie used to mmap() the buffer to
> >>>> userspace). All + * reserved fields must be set to zero. The field
> >>>> reserved0 is expected to + * become a structure 'type' allowing an
> >>>> alternative layout of the structure + * content. Therefore this field
> >>>> should not be used for any other extensions. + */
> >>>> +struct v4l2_exportbuffer {
> >>>> +	__u32		fd;
> >>>> +	__u32		reserved0;
> >>>> +	__u32		mem_offset;
> >>>
> >>> This should be a union identical to the m union in v4l2_plane, together with
> >>> a u32 memory field. That way you can just copy memory and m from
> >>> v4l2_plane/buffer and call expbuf. If new memory types are added in the
> >>> future, then you don't need to change this struct.
> >>
> >> OK, reserved0 could be replace by __u32 memory. Could we have other dma-buf 
> >> export types in the future not corresponding to a memory type ? I don't see 
> >> any use case right now though.
> > 
> > The memory type should be all you need. And the union is also needed since the
> > userptr value is unsigned long, thus ensuring that you have 64-bits available
> > for pointer types in the future. That's really my main point: the union should
> > have the same size as the union in v4l2_buffer/plane, allowing for the same
> > size pointers or whatever to be added in the future.
> > 
> 
> I do not see any good point in using v4l2_plane. What would be the meaning
> of bytesused, length, data_offset in case of DMABUF exporting?
> 
> The field reserved0 was introduced to be replaced by __u32 memory if other means
> of buffer description would be needed. The reserved fields at the end of
> the structure could be used for auxiliary parameters other then offset and flags.
> The flags field is expected to be used by all exporting types therefore the
> layout could be reorganized to:
> 
> struct v4l2_exportbuffers {
> 	__u32	fd;
> 	__u32	flags;
> 	__u32	reserved0[2]; /* place for '__u32 memory' + forcing 64 bit alignment */
> 	__u32	mem_offset; /* what do you thing about using 64-bit field? */
> 	__u32	reserved1[11];
> };
> 
> What is your opinion about this idea?

You're missing the point of my argument. How does v4l2_buffer work currently: you
have a memory field and a union. The memory field determines which field of the
union is to be used. In order to be able to use VIDIOC_EXPBUF you need to be
able to add new memory types in the future. Currently only MMAP makes sense here,
so all you need is the offset, but in order to be able to support future memory
types you need to make sure that you can extend v4l2_exportbuffers with the
largest possible value that v4l2_buffers can contain in the union, and that's
an unsigned long/pointer. That won't fit in the current proposal since there is only
a u32.

So I would propose this:

struct v4l2_exportbuffers {
	__u32	fd;
	__u32	memory;
	union {
		__u32 mem_offset;
		void *reserved;	/* ensure that we can handle pointers in the future */
	} m;
	__u32	flags;
	__u32	reserved1[11];
};

That way an application can just do:

	struct v4l2_buffer buf;
	struct v4l2_exportbuffers expbuf;

	expbuf.memory = buf.memory;
	memcpy(&expbuf.m, &buf.m, sizeof(expbuf.m));

and VIDIOC_EXPBUF will return an error if expbuf.memory != V4L2_MEMORY_MMAP.

I was actually wondering whether it might not be an idea to pass a v4l2_buffer
directly to VIDIOC_EXPBUF. In order to support that you would have to add fd
fields to v4l2_buffer and v4l2_plane and those would be filled in by VIDIOC_EXPBUF.
For the flags field in exportbuffers you would have to add new V4L2_BUF_FLAG_ flags.

That way you don't need to introduce a new struct and all planes are also
automatically exported. It's just an idea...

> 
> >>> For that matter, wouldn't it be useful to support exporting a userptr buffer
> >>> at some point in the future?
> >>
> >> Shouldn't USERPTR usage be discouraged once we get dma-buf support ?
> > 
> > Why? It's perfectly fine to use it and it's not going away.
> > 
> > I'm not saying that we should support exporting a userptr buffer as a dmabuf fd,
> > but I'm just wondering if that is possible at all and how difficult it would be.
> 
> It would be difficult. Currently there is no safe/portable way to transform
> a userptr into a scatterlist mappable for other devices. The most trouble
> some examples are userspace-mapping of IO memory like framebuffers.
> How reference management is going to work if there are no struct pages
> describing mapped memory?
> 
> The VB2 uses a workaround by keeping a copy of vma that is used to call
> open/close callbacks. I am not sure how reliable this solution is.
> 
> Who knows, maybe in future someone will introduce a mechanism for creation of
> DMABUF descriptor from a userptr without any help of client APIs.
> In such a case, it will be the part of DMABUF api not V4L2 :).

OK, thanks for the explanation!

Regards,

	Hans
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