Hi Dima Zavin, Thank you for the patch and for a ping remainder :). You are right. The unmap is missing in __vb2_queue_cancel. I will apply your fix into next version of V4L2 support for dmabuf. Please refer to some comments below. On 06/20/2012 08:12 AM, Dima Zavin wrote: > Tomasz, > > I've encountered an issue with this patch when userspace does several > stream_on/stream_off cycles. When the user tries to qbuf a buffer > after doing stream_off, we trigger the "dmabuf already pinned" warning > since we didn't unmap the buffer as dqbuf was never called. > > The below patch adds calls to unmap in queue_cancel, but my feeling is that we > probably should be calling detach too (i.e. put_dmabuf). > > Thoughts? > > --Dima > > Subject: [PATCH] v4l: vb2: unmap dmabufs on STREAM_OFF event > > Currently, if the user issues a STREAM_OFF request and then > tries to re-enqueue buffers, it will trigger a warning in > the vb2 allocators as the buffer would still be mapped > from before STREAM_OFF was called. The current expectation > is that buffers will be unmapped in dqbuf, but that will never > be called on the mapped buffers after a STREAM_OFF event. > > Cc: Sumit Semwal <sumit.semwal@xxxxxx> > Cc: Tomasz Stanislawski <t.stanislaws@xxxxxxxxxxx> > Signed-off-by: Dima Zavin <dima@xxxxxxxxxxx> > --- > drivers/media/video/videobuf2-core.c | 22 ++++++++++++++++++++-- > 1 files changed, 20 insertions(+), 2 deletions(-) > > diff --git a/drivers/media/video/videobuf2-core.c b/drivers/media/video/videobuf2-core.c > index b431dc6..e2a8f12 100644 > --- a/drivers/media/video/videobuf2-core.c > +++ b/drivers/media/video/videobuf2-core.c > @@ -1592,8 +1592,26 @@ static void __vb2_queue_cancel(struct vb2_queue *q) > /* > * Reinitialize all buffers for next use. > */ > - for (i = 0; i < q->num_buffers; ++i) > - q->bufs[i]->state = VB2_BUF_STATE_DEQUEUED; > + for (i = 0; i < q->num_buffers; ++i) { > + struct vb2_buffer *vb = q->bufs[i]; > + int plane; > + > + vb->state = VB2_BUF_STATE_DEQUEUED; > + > + if (q->memory != V4L2_MEMORY_DMABUF) > + continue; > + > + for (plane = 0; plane < vb->num_planes; ++plane) { > + struct vb2_plane *p = &vb->planes[plane]; > + > + if (!p->mem_priv) > + continue; is the check above really needed? No check like this is done in vb2_dqbuf. > + if (p->dbuf_mapped) { If a buffer is queued then it is also mapped, so dbuf_mapped should be always be true here (at least in theory). > + call_memop(q, unmap_dmabuf, p->mem_priv); > + p->dbuf_mapped = 0; > + } > + } > + } > } > > /** Regards, Tomasz Stanislawski -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html