Re: [Linaro-mm-sig] [RFC] Synchronizing access to buffers shared with dma-buf between drivers/devices

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On Fri, Jun 08, 2012 at 01:56:05PM -0700, Erik Gilling wrote:
> On Thu, Jun 7, 2012 at 4:35 AM, Tom Cooksey <tom.cooksey@xxxxxxx> wrote:
> > The alternate is to not associate sync objects with buffers and
> > have them be distinct entities, exposed to userspace. This gives
> > userpsace more power and flexibility and might allow for use-cases
> > which an implicit synchronization mechanism can't satisfy - I'd
> > be curious to know any specifics here.
> 
> Time and time again we've had problems with implicit synchronization
> resulting in bugs where different drivers play by slightly different
> implicit rules.  We're convinced the best way to attack this problem
> is to move as much of the command and control of synchronization as
> possible into a single piece of code (the compositor in our case.)  To
> facilitate this we're going to be mandating this explicit approach in
> the K release of Android.
> 
> > However, every driver which
> > needs to participate in the synchronization mechanism will need
> > to have its interface with userspace modified to allow the sync
> > objects to be passed to the drivers. This seemed like a lot of
> > work to me, which is why I prefer the implicit approach. However
> > I don't actually know what work is needed and think it should be
> > explored. I.e. How much work is it to add explicit sync object
> > support to the DRM & v4l2 interfaces?
> >
> > E.g. I believe DRM/GEM's job dispatch API is "in-order"
> > in which case it might be easy to just add "wait for this fence"
> > and "signal this fence" ioctls. Seems like vmwgfx already has
> > something similar to this already? Could this work over having
> > to specify a list of sync objects to wait on and another list
> > of sync objects to signal for every operation (exec buf/page
> > flip)? What about for v4l2?
> 
> If I understand you right a job submission with explicit sync would
> become 3 submission:
> 1) submit wait for pre-req fence job
> 2) submit render job
> 3) submit signal ready fence job
> 
> Does DRM provide a way to ensure these 3 jobs are submitted
> atomically?  I also expect GPU vendor would like to get clever about
> GPU to GPU fence dependancies.  That could probably be handled
> entirely in the userspace GL driver.

Well, drm doesn't provide any way to submit a job. These are all done in
driver-private ioctls. And I guess with your proposal below we can do
exactly what you want.

> > I guess my other thought is that implicit vs explicit is not
> > mutually exclusive, though I'd guess there'd be interesting
> > deadlocks to have to debug if both were in use _at the same
> > time_. :-)
> 
> I think this is an approach worth investigating.  I'd like a way to
> either opt out of implicit sync or have a way to check if a dma-buf
> has an attached fence and detach it.  Actually, that could work really
> well. Consider:
> 
> * Each dma_buf has a single fence "slot"
> * on submission
>    * the driver will extract the fence from the dma_buf and queue a wait on it.
>    * the driver will replace that fence with it's own complettion
> fence before the job submission ioctl returns.

This is pretty much what I've had in mind with the extension that we
probably need both a read and a write fence - in a lot of cases multiple
people want to use a buffer for reads (e.g. when decoding video streams
the decode needs it as a reference frame wheras later stages use it
read-only, too).

> * dma_buf will have two userspace ioctls:
>    * DETACH: will return the fence as an FD to userspace and clear the
> fence slot in the dma_buf
>    * ATTACH: takes a fence FD from userspace and attaches it to the
> dma_buf fence slot.  Returns an error if the fence slot is non-empty.

I am not yet sold on explicit fences, especially for cross-device sync. I
do see uses for explicit fences that can be accessed from userspace for
individual drivers - otherwise tricks like suballocation are a bit hard to
pull off. But for cross-device buffer sharing I don't quite see the point,
especially since the current Linux userspace graphics stack manages to do
so without (e.g. DRI2 is all implicit sync'ed).

btw, I'll try to stitch together a more elaborate discussion over the w/e,
I have a few more pet-peeves with your actual implementation ;-)

Yours, Daniel
-- 
Daniel Vetter
Mail: daniel@xxxxxxxx
Mobile: +41 (0)79 365 57 48
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