Re: [RFCv1 2/4] v4l:vb2: add support for shared buffer (dma_buf)

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On Thu, Feb 2, 2012 at 4:19 AM, Laurent Pinchart
<laurent.pinchart@xxxxxxxxxxxxxxxx> wrote:
> Hi Rob,
>
> On Tuesday 31 January 2012 16:38:35 Clark, Rob wrote:
>> On Mon, Jan 30, 2012 at 4:01 PM, Sakari Ailus <sakari.ailus@xxxxxx> wrote:
>> >> So to summarize I understand your constraints - gpu drivers have worked
>> >> like v4l a few years ago. The thing I'm trying to achieve with this
>> >> constant yelling is just to raise awereness for these issues so that
>> >> people aren't suprised when drm starts pulling tricks on dma_bufs.
>> >
>> > I think we should be able to mark dma_bufs non-relocatable so also DRM
>> > can work with these buffers. Or alternatively, as Laurent proposed, V4L2
>> > be prepared for moving the buffers around. Are there other reasons to do
>> > so than paging them out of system memory to make room for something
>> > else?
>>
>> fwiw, from GPU perspective, the DRM device wouldn't be actively
>> relocating buffers just for the fun of it.  I think it is more that we
>> want to give the GPU driver the flexibility to relocate when it really
>> needs to.  For example, maybe user has camera app running, then puts
>> it in the background and opens firefox which tries to allocate a big
>> set of pixmaps putting pressure on GPU memory..
>
> On an embedded system putting the camera application in the background will
> usually stop streaming, so buffers will be unmapped. On other systems, or even
> on some embedded systems, that will not be the case though.
>
> I'm perfectly fine with relocating buffers when needed. What I want is to
> avoid unmapping and remapping them for every frame if they haven't moved. I'm
> sure we can come up with an API to handle that.
>
>> I guess the root issue is who is doing the IOMMU programming for the camera
>> driver. I guess if this is something built in to the camera driver then when
>> it calls dma_buf_map() it probably wants some hint that the backing pages
>> haven't moved so in the common case (ie. buffer hasn't moved) it doesn't
>> have to do anything expensive.
>
> It will likely depend on the camera hardware. For the OMAP3 ISP, the driver
> calls the IOMMU API explictly, but if I understand it correctly there's a plan
> to move IOMMU support to the DMA API.
>
>> On omap4 v4l2+drm example I have running, it is actually the DRM driver
>> doing the "IOMMU" programming.. so v4l2 camera really doesn't need to care
>> about it.  (And the IOMMU programming here is pretty fast.)  But I suppose
>> this maybe doesn't represent all cases. I suppose if a camera didn't really
>> sit behind an IOMMU but uses something more like a DMA descriptor list would
>> want to know if it needed to regenerate it's descriptor list. Or likewise if
>> camera has an IOMMU that isn't really using the IOMMU framework (although
>> maybe that is easier to solve).  But I think a hint returned from
>> dma_buf_map() would do the job?
>
> I see at least three possible solutions to this problem.
>
> 1. At dma_buf_unmap() time, the exporter will tell the importer that the
> buffer will move, and that it should be unmapped from whatever the importer
> mapped it to. That's probably the easiest solution to implement on the
> importer's side, but I expect it to be difficult for the exporter to know at
> dma_buf_unmap() time if the buffer will need to be moved or not.
>
> 2. Adding a callback to request the importer to unmap the buffer. This might
> be racy, and locking might be difficult to handle.
>
> 3. At dma_buf_unmap() time, keep importer's mappings around. The exporter is
> then free to move the buffer if needed, in which case the mappings will be
> invalid. This shouldn't be a problem in theory, as the buffer isn't being used
> by the importer at that time, but can cause stability issues when dealing with
> rogue hardware as this would punch holes in the IOMMU fence. At dma_buf_map()
> time the exporter would tell the importer whether the buffer moved or not. If
> it moved, the importer will tear down the mappings it kept, and create new
> ones.

I was leaning towards door #3.. rogue hw is a good point, but I think
that would be an issue in general if hw kept accessing the buffer when
it wasn't supposed to.

BR,
-R

> Variations around those 3 possible solutions are possible.
>
> --
> Regards,
>
> Laurent Pinchart
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