Re: [PATCH 0/2] video: s3c-fb: Add window positioning support

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Hi Florian,

On Sunday 18 September 2011 21:29:57 Florian Tobias Schandinat wrote:
> On 09/07/2011 03:31 PM, Laurent Pinchart wrote:
> > On Thursday 01 September 2011 18:45:18 Florian Tobias Schandinat wrote:
> >> On 08/25/2011 07:51 PM, Ajay Kumar wrote:
> >>> Just as a note, there are many drivers like mx3fb.c, au1200fb.c and
> >>> OMAP seem to be doing window/plane positioning in their driver code.
> >>> Is it possible to have this window positioning support at a common
> >>> place?
> >> 
> >> Good point. Congratulations for figuring out that I like to standardize
> >> things. But I think your suggestion is far from being enough to be
> >> useful for userspace (which is our goal so that applications can be
> >> reused along drivers and don't need to know about individual drivers).
> > 
> > Beside standardizing things, do you also like to take them one level
> > higher to solve challenging issues ? I know the answer must be yes :-)
> > 
> > The problem at hand here is something we have solved in V4L2
> > (theoretically only for part of it) with the media controller API, the
> > V4L2 subdevs and their pad-level format API.
> > 
> > In a nutshell, the media controller lets drivers model hardware as a
> > graph of buliding blocks connected through their pads and expose that
> > description to userspace applications. In V4L2 most of those blocks are
> > V4L2 subdevs, which are abstract building blocks that implement sets of
> > standard operations. Those operations are exposed to userspace through
> > the V4L2 subdevs pad-level format API, allowing application to configure
> > sizes and selection rectangles at all pads in the graph. Selection
> > rectangles can be used to configure cropping and composing, which is
> > exactly what the window positioning API needs to do.
> > 
> > Instead of creating a new fbdev-specific API to do the same, shouldn't we
> > try to join forces ?
> 
> Okay, thanks for the pointer. After having a look at your API I understand
> that it would solve the problem to discover how many windows (in this
> case) are there and how they can be accessed. It looks fine for this
> purpose, powerful enough and not too complex. So if I get it correct we
> still need at least a way to configure the position of the
> windows/overlays/sink pads similar to what Ajay proposed.

Yes, the media controller API can only expose the topology to userspace, it 
can't be used to configure FB-specific parameters on the pipeline.

> Additionally a way to get and/or set the z-position of the overlays if
> multiple overlays overlap and set/get how the overlays work (overdraw,
> constant alpha, source/destination color keying). Normally I'd consider
> these link properties but I think implementing them as properties of the
> source framebuffer or sink pad would work as well.
> Is this correct or did I miss something?

That's correct.

What bothers me is that both V4L2 and DRM/KMS have the exact same needs. I 
don't think it makes sense to implement three different solutions to the same 
problem in our three video-related APIs. What's your opinion about that ?

I've tried to raise the issue on the dri-devel mailing list ("Proposal for a 
low-level Linux display framework"), but there's still a long way to go before 
convincing everybody. Feel free to help me :-)

-- 
Regards,

Laurent Pinchart
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