Re: opinions about non-page-aligned buffers?

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On Sat, Dec 25, 2010 at 3:04 AM, Hans Verkuil <hverkuil@xxxxxxxxx> wrote:
> On Saturday, December 25, 2010 00:47:22 Rob Clark wrote:
>> On Fri, Dec 24, 2010 at 5:32 PM, Hans Verkuil <hverkuil@xxxxxxxxx> wrote:
>> > On Friday, December 24, 2010 22:29:37 Rob Clark wrote:
>> >> Hi all,
>> >>
>> >> The request has come up on OMAP4 to support non-page-aligned v4l2
>> >> buffers.  (This is in context of v4l2 display, but the same reasons
>> >> would apply for a camera.)  For most common resolutions, this would
>> >> help us get much better memory utilization for a range of memory (or
>> >> rather address space) used for YUV buffers.
>> >
>> > Can you explain this in more detail? I don't really see how non-page
>> > aligned buffers would lead to 'much better' memory usage. I would expect
>> > that the best savings you could achieve would be PAGE_SIZE-1 per buffer.
>> >
>>
>> Due to how the buffers are mapped, the savings is actually quite
>> substantial.  What actually happens is the region of memory that the
>> buffers are allocated from has a stride of 16kb or 32kb.  (For NV12, Y
>> has a 16kb stride, and UV is  disjoint is a 32kb stride.)  To keep
>> things somewhat sane for userspace, the Y followed by UV gets mmap'd
>> into consecutive 4kb pages.  So we are actually loosing 1.5 * (4kb -
>> width) per buffer by forcing page alignment.  With non page-aligned
>> buffers we can pack buffers next to each other, ie. so one buffer may
>> exist within the stride of another buffer.
>
> I understand. But what is the size of your buffers and how many are there?
> Fiddling with non-page aligned buffers will only make sense if the savings are
> substantial compared to the total size of the buffers. In my experience the
> buffers are so large that savings of 1-2 pages per buffer aren't worth it.
>

The buffers can be, for example 1080p (2048x1156 once you add in codec
borders)..  and for h264 there can be a lot.. it varies based on the
max_num_ref_frames of the clip you are decoding, but when you add up
the minimum # of buffers the codec requires, plus a few for a queue,
and a couple for the display to have enough to flip buffers, you could
end up with something with 10+ large buffers, which because of the way
the buffers are mapped are consuming 2x the amount of address space as
packed buffers will.  With buffers this size we'd be saving 578 pages
per buffer, times 10 buffers.  Add in concurrent use cases, like video
tele-conf where you are both encoding and decoding simultaneously and
it gets even more significant.

So it isn't a matter of just saving a couple pages per buffer.  It is
really a very significant savings.  If it weren't, we wouldn't be
considering this ;-)

BR,
-R

> Regards,
>
>        Hans
>
>>
>>
>> BR,
>> -R
>>
>>
>> > Regards,
>> >
>> >        Hans
>> >
>> >> However it would require
>> >> a small change in the client application, since most (all) v4l2 apps
>> >> that I have seen are assuming the offsets they are given to mmap are
>> >> page aligned.
>> >>
>> >> I am curious if anyone has any suggestions about how to enable this.
>> >> Ideally it would be some sort of opt-in feature to avoid breaking apps
>> >> that are not aware the the offsets to mmap may not be page aligned.
>> >>
>> >> BR,
>> >> -R
>> >> --
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>> >>
>> >
>> > --
>> > Hans Verkuil - video4linux developer - sponsored by Cisco
>> >
>> --
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>>
>
> --
> Hans Verkuil - video4linux developer - sponsored by Cisco
>
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