Re: RFC: add min_num_buffers and clarify V4L2_CID_MIN_BUFFERS_FOR_CAPTURE/OUTPUT

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On 29/10/2024 09:17, Hans Verkuil wrote:
> On 28/10/2024 16:52, Laurent Pinchart wrote:
>> Hi Hans,
>>
>> On Mon, Oct 28, 2024 at 12:10:22PM +0100, Hans Verkuil wrote:
>>> Hi all,
>>>
>>> This mail thread uncovered some corner cases around how many buffers should be allocated
>>> if VIDIOC_REQBUFS with count = 1 is called:
>>>
>>> https://lore.kernel.org/linux-media/20241003-rp1-cfe-v6-0-d6762edd98a8@xxxxxxxxxxxxxxxx/T/#mc2210597d92b5a0f09fabdac2f7307128aaa9bd8
>>
>> I'll repeat below some comments I've made in that thread, as they're
>> better discussed in the context of this RFC.
>>
>>> When it comes to the minimum number of buffers there are a number of limitations:
>>>
>>> 1) The DMA engine needs at least N buffers to be queued before it can start. Typically
>>>    this is 0, 1 or 2, and a driver sets this via the vb2_queue min_queued_buffers field.
>>>    So if min_queued_buffers = 1, then the DMA engine needs one buffer at all times to
>>>    DMA to. Allocating just one buffer would mean the DMA engine can never return that
>>>    buffer to userspace (it would just keep recycling the same buffer over and over), so
>>>    the minimum must be min_queued_buffers + 1.
>>
>> I think you're mixing hardware and driver constraints here. Drivers can
>> use scratch buffers to relax the hardware requirements, and allow
>> userspace operation with less buffers than strictly required by the
>> hardware.
>>
>> The cost of allocating such scratch buffers vary depending on the
>> device. When an IOMMU is available, or when the device has a line stride
>> that can be set to 0 and supports race-free programming of the stride
>> and buffer addresses, the scratch buffer can be as small as a single
>> page or a single line. In other cases, a full-frame scratch buffer is
>> required, which is costly, and the decision on whether or not to
>> allocate such a scratch buffer should probably be taken with userspace
>> being involved.
> 
> I honestly don't see why you would want to spend a lot of time on adding
> scratch buffer support just to save a bit of memory. Is the use-case of
> capturing just a single buffer so common? To me it seems that it only
> makes sense to spend effort on this if you only need to capture a single
> buffer and never need to stream more buffers.
> 
> Can you describe the use-case of capturing just a single buffer? Is that
> just for testing libcamera? Or is it something that happens all the time
> during normal libcamera operation?
> 
> Supporting scratch buffers is a lot of effort for something that is not
> needed for normal streaming.
> 
>>
>> min_queued_buffers describes how the device operates from a userspace
>> point of view, so I don't think it should be considered or documented as
>> being a hardware requirement, but a driver requirement.
> 
> It's a hardware and/or driver requirement. It is absolutely not a userspace
> requirement. Normal userspace applications that use VIDIOC_REQBUFS and just
> stream video will never notice this.
> 
>>
>>> 2) Historically VIDIOC_REQBUFS is expected to increase the count value to a number that
>>>    ensures the application can smoothly process the video stream. Typically this will
>>>    be 3 or 4 (if min_queued_buffers == 2): min_queued_buffers are used by the DMA engine,
>>>    one buffer is queued up in vb2, ready to be used by the DMA engine as soon as it
>>>    returns a filled buffer to userspace, and one buffer is processed by userspace.
>>>
>>>    This is to support applications that call VIDIOC_REQBUFS with count = 1 and leave it
>>>    to the driver to increment it to a workable value.
>>
>> Do we know what those applications are ? I'm not disputing the fact that
>> this may need to be supported to avoid breaking old userspace, but I
>> also think this feature should be phased out for new drivers, especially
>> drivers that require a device-specific userspace and therefore won't
>> work out of the box with old applications.
> 
> xawtv is one: it will call REQBUFS with count = 2 (so this would fail for
> any driver that sets min_queued_buffers to 2), and with count = 1 if it wants
> to capture just a single frame.
> 
> 'git grep min_queued_buffers|grep -v videobuf|wc' gives me 83 places where it is
> set. Some of those are likely wrong (min_queued_buffers has been abused as a
> replacement for min_reqbufs_allocation), but still that's quite a lot.
> 
> Mostly these are older drivers for hardware without an IOMMU and typically for
> SDTV capture. So memory is not a consideration for those drivers since a
> SDTV buffer is quite small.
> 
>>
>>> 3) Stateful codecs in particular have additional requirements beyond the DMA engine
>>>    limits due to the fact that they have to keep track of reference buffers and other
>>>    codec limitations. As such more buffers are needed, and that number might also vary
>>>    based on the specific codec used. The V4L2_CID_MIN_BUFFERS_FOR_CAPTURE/OUTPUT
>>>    controls are used to report that. Support for this is required by the stateful codec
>>>    API.
>>>
>>>    The documentation of these controls suggest that these are generic controls, but
>>>    as of today they are only used by stateful codec drivers.
>>>
>>> 4) Some corner cases (mainly/only SDR, I think) where you need more than the usual
>>>    3 or 4 buffers since the buffers arrive at a high frequency.
>>
>> High frame rates is an important feature, but it's also a can of worms.
>> V4L2 is lacking the ability to batch multiple frames, we will have to
>> address that. Hopefully it could be decoupled from this RFC.
> 
> It's a separate issue indeed. I just mentioned it because I know SDR drivers
> use this. They are rarely used, though.
> 
>>
>>> Rather than have drivers try to correct the count value (typically incorrectly), the
>>> vb2_queue min_reqbufs_allocation field was added to set the minimum number of
>>> buffers that VIDIOC_REQBUFS should allocate if count is less than that.
>>
>> Even if I dislike this feature, I agree it's better implemented through
>> min_reqbufs_allocation than by manual calculations in drivers.
>>
>>> VIDIOC_CREATE_BUFS is not affected by that: if you use CREATE_BUFS you take full control
>>> of how many buffers you want to create. It might create fewer buffers if you run out of
>>> memory, but never more than requested.
>>>
>>> But what is missing is that if you use CREATE_BUFS you need to know the value of
>>> min_queued_buffers + 1, and that is not exposed.
>>>
>>> I would propose to add a min_num_buffers field to struct v4l2_create_buffers
>>> and add a V4L2_BUF_CAP_SUPPORTS_MIN_NUM_BUFFERS flag to signal the presence of
>>> that field. And vb2 can set it to min_queued_buffers + 1.
>>
>> This would require allocating a buffer first to get the value. Wouldn't
>> a read-only control be better ?
> 
> No. You can call CREATE_BUFS with count = 0: in that case it does nothing,
> except filling in all those capabilities. It was designed with that in mind
> so you have an ioctl that can return all that information.
> 
>>
>> Furthermore, I would rather provide the min_queued_buffers value instead
>> of min_queued_buffers + 1. The V4L2 API should provide userspace with
>> information it needs to make informed decisions, but not make those
>> decisions in behalf of userspace. It's up to applications to add 1 or
>> more buffers depending on their use case.
> 
> I would definitely want more opinions on this. What's the point of returning
> min_queued_buffers and then creating that many buffers and still not be able
> to stream?
> 
> Can you think of a scenario (e.g. in libcamera or elsewhere) where that makes
> sense?
> 
> Also, will the average V4L2 user have the knowledge to understand that? You
> have that knowledge, but I think for anyone else it would be really confusing.
> 
>>
>> I think we also need to discuss policies regarding scratch buffer
>> allocation in the context of this RFC. When the hardware supports small
>> scratch buffers, I would like to make it mandatory for drivers to do so
>> and support min_queued_buffers = 0.
> 
> I would first like to know the use-case (as I mentioned above).
> 
> For the type of drivers I mostly work with (video receivers), it would just
> be a lot of work for no gain. But perhaps for camera pipelines it does make
> sense?
> 
>> When scratch buffers are expensive, do we want to still support them in
>> the kernel, perhaps in a way controlled by userspace ? A userspace that
>> can guarantee it will always provide min_queued_buffers + 1 buffers
>> could indicate so and avoid scratch buffer allocation, while a userspace
>> that can't provide that guarantee would get scratch buffers from the
>> kernel.
> 
> That is really the difference between using VIDIOC_REQBUFS and VIDIOC_CREATE_BUFS.
> I.e., userspace can already choose this.
> 
> Just to clarify the reason for this RFC: the current situation is messy. There
> is a lot of history and a lot of older drivers do not always do the right thing.
> 
> With this RFC I would like to get a consensus of how it should work. After that
> I want to implement any missing bits and improve the documentation, and finally
> go through the drivers and at least try to make them behave consistently.
> 
> Also I want to improve v4l2-compliance to test more corner cases, especially
> if you use CREATE_BUFS instead of REQBUFS (I already have a patch for that
> ready).
> 
> The work Benjamin did on increasing the max number of supported buffers and the
> REMOVE_BUFS ioctl uncovered a lot of that messy history, and it is clear we need
> to try and clarify how it should work.
> 
>>> The second proposal is to explicitly document that the V4L2_CID_MIN_BUFFERS_FOR_CAPTURE/OUTPUT
>>> are for stateful codec support only, at least for now.
> 
> I just discovered that v4l2-compliance and v4l2-ctl do not honor these controls
> for stateful codecs. That's something that needs to be fixed.
> 
> There is also one other item that I would like to discuss: the vb2 queue_setup
> callback is currently used for both REQBUFS and CREATE_BUFS, and it remains
> confusing for drivers how to use it exactly. I am inclined to redesign that
> part, most likely splitting it in two: either one callback for REQBUFS and one
> for CREATE_BUFS, or alternatively, one callback when allocating buffers for
> the first time (so REQBUFS and when CREATE_BUFS is called for the first time,
> i.e. when no buffers are allocated yet), and one callback when adding additional
> buffers. I would have to think about this, and probably experiment a bit.

Actually, this really has to be addressed since this is broken: you can call
CREATE_BUFS as a replacement for REQBUFS, but it will act like REQBUFS and
the requested sizes are not honored.

I added tests for this to v4l2-compliance (locally only), and it fails on
everything.

It should not be news to anyone that I hate the CREATE_BUFS ioctl API. I posted
an RFC for a VIDIOC_ADD_BUFS replacement earlier this year:

https://lore.kernel.org/linux-media/243a66ad-6dff-4a43-ab03-e01d1038fe8a@xxxxxxxxx/

I wonder if we should restrict CREATE_BUFS to only be used after calling
REQBUFS, and to a proper job for ADD_BUFS. Because given the vb2 design flaw
I am not sure if it can be worked around. Or if we even want that.

What a mess.

Looking at the kernel history, CREATE_BUFS was added back in 2011 and the first
very simple v4l2-compliance tests were added in 2012.

Moral: whenever a new uAPI is added, make sure it you make really good compliance
tests as well.

Regards,

	Hans

> 
> Regards,
> 
> 	Hans
> 
>>>
>>> If this is in place, then min_reqbufs_allocation should be set to a sane number of
>>> buffers (i.e. typically 3 or 4), and if you want precise control, use VIDIOC_CREATE_BUFS.
>>
> 
> 





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