Hi Hans, Few questions here. After this patch, is there any need to reflect in the Request API doc? On Thu, Aug 29, 2024 at 3:58 AM Hans Verkuil <hverkuil-cisco@xxxxxxxxx> wrote: > > Normally a request contains one or more request objects, and once all > objects are marked as 'completed' the request itself is completed and > userspace gets a signal that the request is complete. > > Calling vb2_buffer_done will complete a buffer object, and > v4l2_ctrl_request_complete will complete a control handler object. > > In some cases (e.g. VP9 codecs) there is only a buffer object, so What codecs have the same behavior here? How are things different with other codecs? > as soon as the buffer is marked done, the request is marked as > completed. But in the case of mediatek, while the buffer is done > (i.e. the data is consumed by the hardware), the request isn't > completed yet as the data is still being processed. Once the This sounds like standard HW behavior to me... How is it different on rockchip, which I heard was not reproducing this issue? > data is fully processed, the driver wants to call > v4l2_ctrl_request_complete() which will either update an existing > control handler object, or add a new control handler object to the > request containing the latest control values. But since the > request is already completed, calling v4l2_ctrl_request_complete() > will fail. > > One option is to simply postpone calling vb2_buffer_done() and do > it after the call to v4l2_ctrl_request_complete(). However, in some > use-cases (e.g. secure memory) the number of available buffers is > very limited and you really want to return a buffer as soon as > possible. > > In that case you want to postpone request completion until you > know the request is really ready. > > Originally I thought the best way would be to make a dummy request > object, but that turned out to be overly complicated. So instead > I just add a bool manual_completion, which you set to true in > req_queue, and you call media_request_manual_complete() when you > know the request is complete. That was a lot less complicated. > > The first patch adds this new manual completion code, the second > patch adds this to vicodec so it is included in regression testing, > and the last patch is an updated old patch of mine that adds debugfs > code to check if all requests and request objects are properly freed. > Without it it is really hard to verify that there are no dangling > requests or objects. > > I prefer to merge this third patch as well, but if there are > objections, then I can live without it. > > Regards, > > Hans > > Changes since v2: > - fixed use-after-free bug in the third patch in media_request_object_release(). > > Changes since the RFC: > > - Added WARN_ONs > - vicodec was calling media_request_manual_complete() without > checking that it was the stateless output queue first. > - Some minor cleanups in patch 3. > > Hans Verkuil (3): > media: mc: add manual request completion > media: vicodec: add support for manual completion > media: mc: add debugfs node to keep track of requests > > drivers/media/mc/mc-device.c | 30 +++++++++++++ > drivers/media/mc/mc-devnode.c | 5 +++ > drivers/media/mc/mc-request.c | 44 ++++++++++++++++++- > .../media/test-drivers/vicodec/vicodec-core.c | 21 +++++++-- > include/media/media-device.h | 9 ++++ > include/media/media-devnode.h | 4 ++ > include/media/media-request.h | 38 +++++++++++++++- > 7 files changed, 144 insertions(+), 7 deletions(-) > > -- > 2.43.0 > >