Le jeudi 09 novembre 2023 à 01:27 +0100, Ricardo Ribalda a écrit : > Hi Laurent > > On Thu, 9 Nov 2023 at 01:03, Laurent Pinchart > <laurent.pinchart@xxxxxxxxxxxxxxxx> wrote: > > > > Hi Ricardo, > > > > On Wed, Nov 08, 2023 at 11:46:40PM +0100, Ricardo Ribalda wrote: > > > On Wed, 8 Nov 2023 at 21:32, <nicolas@xxxxxxxxxxxx> wrote: > > > > > > > > The fact that you interpret the time from FRAME_SYNC to DQBUF (well the > > > > READ IO notification) as the actual latency is yours of course. It > > > > assumes that the camera on the other end does not introduce other > > > > > > We want to use this signal to measure how much power is used since we > > > start receiving the frame until we can use it. > > > I agree with you that the latency between capture and dqbuf should be > > > measured using the timestamp. That is not our use case here. > > > > > > > source of latency (or that these are negligible). You are also going to > > > > introduce a lot of jitter, since it relies on when the OS decides to > > > > wake up your process. > > > > > > We have measured a jitter of around 2.5 msec, which is acceptable for our needs. > > > > > > > I think my opinion resides in if you can accurately *enough* implement > > > > what the spec says for FRAME_SYNC then do it, otherwise just don't lie. > > > > > > What the specs says is: > > > ``` > > > Triggered immediately when the reception of a frame has begun > > > ``` > > > In my opinion, that is true for usb devices, we are triggering it as > > > soon as the transfer has started to the eyes of the driver. We cannot > > > trigger earlier than that. > > > > > > > > > > I think for ISO, "after the first chunk" i a small lie, but acceptable. > > > > But for BULK, the way it was explained is that it will be always very > > > > close to DQBUF time. and it should not emit FRAME_SYNC for this type of > > > > UVC device. If it fits other events fine of course, I'm just making a > > > > judgment on if its fits V4L2_EVENT_FRAME_SYNC or not. > > > > > > nit: I believe that you have swapped iso and bulk on this description > > > > I've confused the USB packet size and the UVC payload size. The latter > > is typically much bigger for bulk devices than isoc devices, but the > > former will be in similar order of magnitudes in a large number of > > cases, but not all cases. > > > > The URB size is the result of the USB packet size and number of packets > > per URB. The uvcvideo driver currently sets the number of packets per > > URB to 32 at most (and lowers it if the frame size is small, or if not > > enough memory can be allocated). This could be increased or made dynamic > > in the future, as higher speeds typically benefit from larger URB sizes. > > The packet size differs between bulk and isoc endpoints. > > > > For bulk, the packet size can be up to 512 bytes for USB 2.0 and 1024 > > bytes for USB 3.0, and the device can select a smaller size. The largest > > URB size (again based on the current implementation of the uvcvideo > > driver) is thus 32 KiB. > > > > For isochronous the situation is more complicated. The term "packet" as > > used in the uvcvideo driver actually means all the data transferred in > > one service interval, thus made of multiple isoc packets. It is heavily > > dependent on the USB speed, and the device can advertise different > > supported sizes (which translate directly to the reserved bandwidth for > > the transfer), with the driver picking the smallest bandwidth large > > enough for the data rate required by the resolution and frame rate. The > > theoretical worst case is 1024 bytes per isoc packet * 16 isoc packets > > per burst * 6 burst per interval * 32 "packets" per URB, equal to 3 MiB. > > > > Even with the largest URB size you have witnessed of ~1 MiB, we will end > > up lying quite a bit if we consider the URB completion callback for the > > first URB of the frame as indicating the start of reception. > > > > > > In term of accuracy, if timestamp was passed with the FRAME_SYNC event, > > > > it would not matter how fast your process the event anymore and greatly > > > > improve accuracy. > > > > > > +1 to that. If we could easily change the uAPI for FRAME_SYNC that > > > should definitely be implemented. > > > > > > > > Not to mention that the UVC timestamping requires a bit of love. > > > > > > > > > > @Laurent Pinchart, @Kieran Bingham any progress reviewing :P : > > > > > https://patchwork.linuxtv.org/project/linux-media/list/?series=10083 > > > > > > > > Thanks for working on this by the way, hope someone will find the time > > > > to review this. The timestamps should in theory provide a jitter free > > > > > > It already has a couple of Reviewed-by stamped in.... ;) > > > > > > > measurement of the delay Esker is trying to measure, and if it wasn't > > > > of bugs (and crazy complexity) it would in the worst case match the > > > > transfer time. > > > > > > Sorry to repeat myself, but just to avoid the confusion: Esker needs > > > to know how much power is used since we start receiving a frame until > > > it is available for dqbuf, not de frame latency. > > > > As I think everybody is aware, the earliest notification you get on the > > CPU side is the *end* of reception of the first URB, which can possibly > > be significantly later than the start of reception of the frame. > > > > Based on what I understand, the goal is to measure the CPU power > > consumption related to CPU processing of the frame. If that's the case, > > there's good and bad news. The good news is that the CPU doesn't process > > the frame at all until the URB has been received (if you were to measure > > the power consumption of the USB host controller too, it would be a > > different story), so the delay shouldn't be a problem. The bad news is > > that I don't see how the information you're trying to get will help you, > > as there's plenty of other things unrelated to the uvcvideo driver that > > can take CPU time while a frame is being received. That may not be any > > of my business, but from the point of view of the uvcvideo driver, I'm > > less inclined to accept a possibly significant V4L2_EVENT_FRAME_SYNC lie > > if the use case ends up making little sense :-) > > Just to add some numbers to add some context: > > V4L2_EVENT_FRAME_SYNC for BULK and ISO will be delayed from: > ``` > Triggered immediately when the reception of a frame has begun > ``` > one urb. > > For bulk devices this is a maximum of 0.05 msec (32KiB/600MBps) I lack a bit of knowledge on how to scale this to different devices, with different speed/framesize. My only bulk device is: https://inogeni.com/product/4k2usb3/ Which is USB 3.0, and have raw (NV12) resolution from 640x480 (max 60pfs) to 4K (max 30fps). What would the error look like with that ? > For 1MiB transfer isoc devices (which is the biggest we have seen), > that is 1.8 msec. > In both cases, this is smaller than the jitter to process the event > itself by userspace. > > The time from V4L2_EVENT_FRAME_SYNC to DQBUF is around 30 msec. > > I do not know how much delay is considered acceptable... but if we > take the delay argument to the extreme, we could say that > V4L2_EVENT_FRAME_SYNC can never be implemented, because the event will > always be delayed by something. We have v4l2_event.timestamp for all events, so the jitter to process the event by userpace can be removed reliably already. Nicolas p.s. missed it earlier > > > > > -- > > Regards, > > > > Laurent Pinchart > > >