[PATCH 3/5] docs: uapi: media: Add common documentation of tiled NV15

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This way we don't have to repeat over and over how the pixels are
packed in NV15.

Signed-off-by: Nicolas Dufresne <nicolas.dufresne@xxxxxxxxxxxxx>
---
 .../media/v4l/pixfmt-yuv-planar.rst           | 79 ++++++++++++++++---
 1 file changed, 68 insertions(+), 11 deletions(-)

diff --git a/Documentation/userspace-api/media/v4l/pixfmt-yuv-planar.rst b/Documentation/userspace-api/media/v4l/pixfmt-yuv-planar.rst
index 1d43532095c0..052927bd9396 100644
--- a/Documentation/userspace-api/media/v4l/pixfmt-yuv-planar.rst
+++ b/Documentation/userspace-api/media/v4l/pixfmt-yuv-planar.rst
@@ -373,10 +373,74 @@ two non-contiguous planes.
 Tiled NV15
 ----------
 
-``V4L2_PIX_FMT_NV15_4L4`` Semi-planar 10-bit YUV 4:2:0 formats, using 4x4 tiling.
-All components are packed without any padding between each other.
-As a side-effect, each group of 4 components are stored over 5 bytes
-(YYYY or UVUV = 4 * 10 bits = 40 bits = 5 bytes).
+Semi-planar 10-bit YUV 4:2:0 formats. All components are packed
+without any padding between each other. Each pixels occupy 15 bits
+and are usually stored in group of 4 components stored over 5 bytes
+(YYYY or UVUV = 4 * 10 bits = 40 bits = 5 bytes) or partitioned into
+upper 8 bit and lower 2 bits.
+
+.. flat-table:: Sample of 4 NV15 luma pixels
+    :header-rows:  2
+    :stub-columns: 0
+
+    * -
+      - 8
+      - 7
+      - 6
+      - 5
+      - 4
+      - 3
+      - 2
+      - 1
+      - 0
+    * - byte 0
+      - Y'\ :sub:`0:0`
+      - Y'\ :sub:`0:1`
+      - Y'\ :sub:`0:2`
+      - Y'\ :sub:`0:3`
+      - Y'\ :sub:`0:4`
+      - Y'\ :sub:`0:5`
+      - Y'\ :sub:`0:6`
+      - Y'\ :sub:`0:7`
+    * - byte 1
+      - Y'\ :sub:`0:8`
+      - Y'\ :sub:`0:9`
+      - Y'\ :sub:`1:0`
+      - Y'\ :sub:`1:1`
+      - Y'\ :sub:`1:2`
+      - Y'\ :sub:`1:3`
+      - Y'\ :sub:`1:4`
+      - Y'\ :sub:`1:5`
+    * - byte 2
+      - Y'\ :sub:`1:6`
+      - Y'\ :sub:`1:7`
+      - Y'\ :sub:`1:8`
+      - Y'\ :sub:`1:9`
+      - Y'\ :sub:`2:0`
+      - Y'\ :sub:`2:1`
+      - Y'\ :sub:`2:2`
+      - Y'\ :sub:`2:3`
+    * - byte 3
+      - Y'\ :sub:`2:4`
+      - Y'\ :sub:`2:5`
+      - Y'\ :sub:`2:6`
+      - Y'\ :sub:`2:7`
+      - Y'\ :sub:`2:8`
+      - Y'\ :sub:`2:9`
+      - Y'\ :sub:`3:0`
+      - Y'\ :sub:`3:1`
+    * - byte 4
+      - Y'\ :sub:`3:2`
+      - Y'\ :sub:`3:3`
+      - Y'\ :sub:`3:4`
+      - Y'\ :sub:`3:5`
+      - Y'\ :sub:`3:6`
+      - Y'\ :sub:`3:7`
+      - Y'\ :sub:`3:8`
+      - Y'\ :sub:`3:9`
+
+``V4L2_PIX_FMT_NV15_4L4`` stores pixels in 4x4 tiles, and stores tiles linearly
+in memory.
 
 ``V4L2_PIX_FMT_NV12M_10BE_8L128`` is similar to ``V4L2_PIX_FMT_NV12M`` but stores
 10 bits pixels in 2D 8x128 tiles, and stores tiles linearly in memory.
@@ -385,13 +449,6 @@ The image height must be aligned to a multiple of 128.
 The layouts of the luma and chroma planes are identical.
 Note the tile size is 8bytes multiplied by 128 bytes,
 it means that the low bits and high bits of one pixel may be in different tiles.
-The 10 bit pixels are packed, so 5 bytes contain 4 10-bit pixels layout like
-this (for luma):
-byte 0: Y0(bits 9-2)
-byte 1: Y0(bits 1-0) Y1(bits 9-4)
-byte 2: Y1(bits 3-0) Y2(bits 9-6)
-byte 3: Y2(bits 5-0) Y3(bits 9-8)
-byte 4: Y3(bits 7-0)
 
 ``V4L2_PIX_FMT_NV12_10BE_8L128`` is similar to ``V4L2_PIX_FMT_NV12M_10BE_8L128`` but stores
 two planes in one memory.
-- 
2.40.1




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