On (23/03/15 14:30), Ricardo Ribalda wrote: > In UVC 1.5 we get a single clock value per frame. With the current > buffer size of 32, FPS slowers than 32 might roll-over twice. > > The current code cannot handle two roll-over and provide invalid > timestamps. > > Revome all the samples from the circular buffer that are more than two > rollovers old, so the algorithm always provides good timestamps. > > Note that we are removing values that are more than one second old, > which means that there is enough distance between the two points that > we use for the interpolation to provide good values. > > Tested-by: HungNien Chen <hn.chen@xxxxxxxxxxxxx> > Signed-off-by: Ricardo Ribalda <ribalda@xxxxxxxxxxxx> Reviewed-by: Sergey Senozhatsky <senozhatsky@xxxxxxxxxxxx> [..] > + if (clock->count > 0 && clock->last_sof > sample->dev_sof) { > + /* > + * Remove data from the circular buffer that is older than the > + * last overflow. We only support one overflow per circular > + * buffer. > + */ > + if (clock->last_sof_overflow != -1) { > + clock->count = (clock->head - clock->last_sof_overflow > + + clock->count) % clock->count; A minor nit: there is a tab between `clock->count)` and `% clock->count` :)