Add SOFTWARE_NODE() macro in order to make defining software nodes look nicer. This is analogous to different PROPERTY_ENTRY_*() macros for defining properties. Signed-off-by: Sakari Ailus <sakari.ailus@xxxxxxxxxxxxxxx> Reviewed-by: Andy Shevchenko <andriy.shevchenko@xxxxxxxxxxxxxxx> Reviewed-by: Heikki Krogerus <heikki.krogerus@xxxxxxxxxxxxxxx> --- include/linux/property.h | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/include/linux/property.h b/include/linux/property.h index 37179e3abad5c..6745a86bc9b97 100644 --- a/include/linux/property.h +++ b/include/linux/property.h @@ -477,6 +477,13 @@ struct software_node { const struct property_entry *properties; }; +#define SOFTWARE_NODE(_name_, _properties_, _parent_) \ + (struct software_node) { \ + .name = _name_, \ + .properties = _properties_, \ + .parent = _parent_, \ + } + bool is_software_node(const struct fwnode_handle *fwnode); const struct software_node * to_software_node(const struct fwnode_handle *fwnode); -- 2.30.2