[PATCH v3 3/8] device property: Add SOFTWARE_NODE() macro for defining software nodes

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Add SOFTWARE_NODE() macro in order to make defining software nodes look
nicer. This is analogous to different PROPERTY_ENTRY_*() macros for
defining properties.

Signed-off-by: Sakari Ailus <sakari.ailus@xxxxxxxxxxxxxxx>
Reviewed-by: Andy Shevchenko <andriy.shevchenko@xxxxxxxxxxxxxxx>
Reviewed-by: Heikki Krogerus <heikki.krogerus@xxxxxxxxxxxxxxx>
---
 include/linux/property.h | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/include/linux/property.h b/include/linux/property.h
index 37179e3abad5c..6745a86bc9b97 100644
--- a/include/linux/property.h
+++ b/include/linux/property.h
@@ -477,6 +477,13 @@ struct software_node {
 	const struct property_entry *properties;
 };
 
+#define SOFTWARE_NODE(_name_, _properties_, _parent_)	\
+	(struct software_node) {			\
+		.name = _name_,				\
+		.properties = _properties_,		\
+		.parent = _parent_,			\
+	}
+
 bool is_software_node(const struct fwnode_handle *fwnode);
 const struct software_node *
 to_software_node(const struct fwnode_handle *fwnode);
-- 
2.30.2




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