Re: [PATCH 3/8] device property: Add SOFTWARE_NODE() macro for defining software nodes

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On Tue, Jan 17, 2023 at 02:22:39PM +0200, Sakari Ailus wrote:
> Add SOFTWARE_NODE() macro in order to make defining software nodes look
> nicer. This is analogous to different PROPERTY_ENTRY_*() macros for
> defining properties.

Reviewed-by: Andy Shevchenko <andriy.shevchenko@xxxxxxxxxxxxxxx>

> Signed-off-by: Sakari Ailus <sakari.ailus@xxxxxxxxxxxxxxx>
> ---
>  include/linux/property.h | 7 +++++++
>  1 file changed, 7 insertions(+)
> 
> diff --git a/include/linux/property.h b/include/linux/property.h
> index 37179e3abad5c..6745a86bc9b97 100644
> --- a/include/linux/property.h
> +++ b/include/linux/property.h
> @@ -477,6 +477,13 @@ struct software_node {
>  	const struct property_entry *properties;
>  };
>  
> +#define SOFTWARE_NODE(_name_, _properties_, _parent_)	\
> +	(struct software_node) {			\
> +		.name = _name_,				\
> +		.properties = _properties_,		\
> +		.parent = _parent_,			\
> +	}
> +
>  bool is_software_node(const struct fwnode_handle *fwnode);
>  const struct software_node *
>  to_software_node(const struct fwnode_handle *fwnode);
> -- 
> 2.30.2
> 

-- 
With Best Regards,
Andy Shevchenko





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