Using the parent fence instead of the finished fence to get the job status. This change is to avoid GPU scheduler timeout error which can cause GPU reset. Signed-off-by: Arvind Yadav <Arvind.Yadav@xxxxxxx> --- changes in v1,v2 - Enable signaling for finished fence in sche_main() is removed --- drivers/gpu/drm/scheduler/sched_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c index e0ab14e0fb6b..2ac28ad11432 100644 --- a/drivers/gpu/drm/scheduler/sched_main.c +++ b/drivers/gpu/drm/scheduler/sched_main.c @@ -829,7 +829,7 @@ drm_sched_get_cleanup_job(struct drm_gpu_scheduler *sched) job = list_first_entry_or_null(&sched->pending_list, struct drm_sched_job, list); - if (job && dma_fence_is_signaled(&job->s_fence->finished)) { + if (job && dma_fence_is_signaled(job->s_fence->parent)) { /* remove job from pending_list */ list_del_init(&job->list); @@ -841,7 +841,7 @@ drm_sched_get_cleanup_job(struct drm_gpu_scheduler *sched) if (next) { next->s_fence->scheduled.timestamp = - job->s_fence->finished.timestamp; + job->s_fence->parent->timestamp; /* start TO timer for next job */ drm_sched_start_timeout(sched); } -- 2.25.1