Re: [EXT] Re: [EXT] [PATCH v12 18/30] media: subdev: use streams in v4l2_subdev_link_validate()

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On Fri, Jul 29, 2022 at 4:00 AM Tomi Valkeinen
<tomi.valkeinen@xxxxxxxxxxxxxxxx> wrote:
>
> On 29/07/2022 12:12, Satish Nagireddy wrote:
> > Hi Tomi,
> >
> > Thanks for the patch.
> >
> > On Wed, Jul 27, 2022 at 3:37 AM Tomi Valkeinen
> > <tomi.valkeinen@xxxxxxxxxxxxxxxx> wrote:
> >>
> >> Update v4l2_subdev_link_validate() to use routing and streams for
> >> validation.
> >>
> >> Instead of just looking at the format on the pad on both ends of the
> >> link, the routing tables are used to collect all the streams going from
> >> the source to the sink over the link, and the streams' formats on both
> >> ends of the link are verified.
> >>
> >> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@xxxxxxxxxxxxxxxx>
> >> ---
> >>   drivers/media/v4l2-core/v4l2-subdev.c | 255 ++++++++++++++++++++++++--
> >>   1 file changed, 235 insertions(+), 20 deletions(-)
> >>
> >> diff --git a/drivers/media/v4l2-core/v4l2-subdev.c b/drivers/media/v4l2-core/v4l2-subdev.c
> >> index d26715cbd955..7ca2337ca8d3 100644
> >> --- a/drivers/media/v4l2-core/v4l2-subdev.c
> >> +++ b/drivers/media/v4l2-core/v4l2-subdev.c
> >> @@ -16,6 +16,7 @@
> >>   #include <linux/videodev2.h>
> >>   #include <linux/export.h>
> >>   #include <linux/version.h>
> >> +#include <linux/sort.h>
> >>
> >>   #include <media/v4l2-ctrls.h>
> >>   #include <media/v4l2-device.h>
> >> @@ -1069,7 +1070,7 @@ int v4l2_subdev_link_validate_default(struct v4l2_subdev *sd,
> >>   EXPORT_SYMBOL_GPL(v4l2_subdev_link_validate_default);
> >>
> >>   static int
> >> -v4l2_subdev_link_validate_get_format(struct media_pad *pad,
> >> +v4l2_subdev_link_validate_get_format(struct media_pad *pad, u32 stream,
> >>                                       struct v4l2_subdev_format *fmt)
> >>   {
> >>          if (is_media_entity_v4l2_subdev(pad->entity)) {
> >> @@ -1078,7 +1079,11 @@ v4l2_subdev_link_validate_get_format(struct media_pad *pad,
> >>
> >>                  fmt->which = V4L2_SUBDEV_FORMAT_ACTIVE;
> >>                  fmt->pad = pad->index;
> >> -               return v4l2_subdev_call_state_active(sd, pad, get_fmt, fmt);
> >> +               fmt->stream = stream;
> >> +
> >> +               return v4l2_subdev_call(sd, pad, get_fmt,
> >> +                                       v4l2_subdev_get_locked_active_state(sd),
> >> +                                       fmt);
> >>          }
> >>
> >>          WARN(pad->entity->function != MEDIA_ENT_F_IO_V4L,
> >> @@ -1088,31 +1093,241 @@ v4l2_subdev_link_validate_get_format(struct media_pad *pad,
> >>          return -EINVAL;
> >>   }
> >>
> >> -int v4l2_subdev_link_validate(struct media_link *link)
> >> +static int cmp_u32(const void *a, const void *b)
> >>   {
> >> -       struct v4l2_subdev *sink;
> >> -       struct v4l2_subdev_format sink_fmt, source_fmt;
> >> -       int rval;
> >> +       u32 a32 = *(u32 *)a;
> >> +       u32 b32 = *(u32 *)b;
> >>
> >> -       rval = v4l2_subdev_link_validate_get_format(
> >> -               link->source, &source_fmt);
> >> -       if (rval < 0)
> >> -               return 0;
> >> +       return a32 > b32 ? 1 : (a32 < b32 ? -1 : 0);
> >> +}
> >> +
> >> +static int v4l2_link_validate_get_streams(struct media_link *link,
> >> +                                         bool is_source, u32 *out_num_streams,
> >> +                                         const u32 **out_streams,
> >> +                                         bool *allocated)
> >
> > I have a suggestion to refactor this function a bit to avoid the usage
> > of is_source boolean, hopefully that makes this implementation look
> > better.
> > Here is my idea: Pass the media_pad (source or sink) to the function
> > directly and drop the parameters link and is_source. Then...
> >
> >> +{
> >> +       static const u32 default_streams[] = { 0 };
> >> +       struct v4l2_subdev_krouting *routing;
> >> +       struct v4l2_subdev *subdev;
> >> +       u32 num_streams;
> >> +       u32 *streams;
> >> +       unsigned int i;
> >> +       struct v4l2_subdev_state *state;
> >> +       int ret;
> >>
> >> -       rval = v4l2_subdev_link_validate_get_format(
> >> -               link->sink, &sink_fmt);
> >> -       if (rval < 0)
> >> +       if (is_source)
> >> +               subdev = media_entity_to_v4l2_subdev(link->source->entity);
> >> +       else
> >> +               subdev = media_entity_to_v4l2_subdev(link->sink->entity);
> >
> > ... we can avoid the if check here and directly assign subdev as below.
> >       subdev = media_entity_to_v4l2_subdev(pad->entity);
> > Then...
> >
> >> +
> >> +       if (!(subdev->flags & V4L2_SUBDEV_FL_STREAMS)) {
> >> +               *out_num_streams = 1;
> >> +               *out_streams = default_streams;
> >> +               *allocated = false;
> >>                  return 0;
> >> +       }
> >>
> >> -       sink = media_entity_to_v4l2_subdev(link->sink->entity);
> >> +       state = v4l2_subdev_get_locked_active_state(subdev);
> >>
> >> -       rval = v4l2_subdev_call(sink, pad, link_validate, link,
> >> -                               &source_fmt, &sink_fmt);
> >> -       if (rval != -ENOIOCTLCMD)
> >> -               return rval;
> >> +       routing = &state->routing;
> >> +
> >> +       streams = kmalloc_array(routing->num_routes, sizeof(u32), GFP_KERNEL);
> >> +       if (!streams)
> >> +               return -ENOMEM;
> >> +
> >> +       num_streams = 0;
> >> +
> >> +       for (i = 0; i < routing->num_routes; ++i) {
> >> +               struct v4l2_subdev_route *route = &routing->routes[i];
> >> +               int j;
> >> +               u32 route_pad;
> >> +               u32 route_stream;
> >> +               u32 link_pad;
> >> +
> >> +               if (!(route->flags & V4L2_SUBDEV_ROUTE_FL_ACTIVE))
> >> +                       continue;
> >> +
> >> +               if (is_source) {
> >> +                       route_pad = route->source_pad;
> >> +                       route_stream = route->source_stream;
> >> +                       link_pad = link->source->index;
> >> +               } else {
> >> +                       route_pad = route->sink_pad;
> >> +                       route_stream = route->sink_stream;
> >> +                       link_pad = link->sink->index;
> >> +               }
> >
> > This can be achieved by checking pad->flags against
> > MEDIA_PAD_FL_SOURCE or MEDIA_PAD_FL_SINK.
> > Please let me know your opinion.
>
> Yes, I like this. It gets rid of that annoying 'is_source' =).
>
> >> +
> >> +               if (route_pad != link_pad)
> >> +                       continue;
> >> +
> >> +               /* look for duplicates */
> >> +               for (j = 0; j < num_streams; ++j) {
> >> +                       if (streams[j] == route_stream) {
> >> +                               ret = -EINVAL;
> >> +                               goto free_streams;
> >> +                       }
> >> +               }
> >
> > This is good logic, but seems to be a bit inefficient as it is
> > repeatedly checking the array from the start.
> > I do not have a better idea :)
> >
> >> +
> >> +               streams[num_streams++] = route_stream;
> >> +       }
> >> +
> >> +       sort(streams, num_streams, sizeof(u32), &cmp_u32, NULL);
> >> +
> >> +       *out_num_streams = num_streams;
> >> +       *out_streams = streams;
> >> +       *allocated = true;
> >> +
> >> +       return 0;
> >> +
> >> +free_streams:
> >> +       kfree(streams);
> >> +
> >> +       return ret;
> >> +}
> >> +
> >> +static int v4l2_subdev_link_validate_locked(struct media_link *link)
> >> +{
> >> +       struct v4l2_subdev *sink_subdev =
> >> +               media_entity_to_v4l2_subdev(link->sink->entity);
> >> +       struct device *dev = sink_subdev->entity.graph_obj.mdev->dev;
> >> +       u32 num_source_streams;
> >> +       const u32 *source_streams;
> >> +       bool source_allocated;
> >> +       u32 num_sink_streams;
> >> +       const u32 *sink_streams;
> >> +       bool sink_allocated;
> >> +       unsigned int sink_idx;
> >> +       unsigned int source_idx;
> >> +       int ret;
> >> +
> >> +       dev_dbg(dev, "validating link \"%s\":%u -> \"%s\":%u\n",
> >> +               link->source->entity->name, link->source->index,
> >> +               link->sink->entity->name, link->sink->index);
> >> +
> >> +       ret = v4l2_link_validate_get_streams(link, true, &num_source_streams,
> >
> > This function call can be modified as below
> >      v4l2_link_validate_get_streams(link->source, &num_source_streams,
> >
> >> +                                            &source_streams,
> >> +                                            &source_allocated);
> >> +       if (ret)
> >> +               return ret;
> >> +
> >> +       ret = v4l2_link_validate_get_streams(link, false, &num_sink_streams,
> >
> > This function call can be modified as below
> >      v4l2_link_validate_get_streams(link->sink, &num_source_streams,
> >
> >
> >> +                                            &sink_streams, &sink_allocated);
> >> +       if (ret)
> >> +               goto free_source;
> >> +
> >> +       /*
> >> +        * It is ok to have more source streams than sink streams as extra
> >> +        * source streams can just be ignored by the receiver, but having extra
> >> +        * sink streams is an error as streams must have a source.
> >> +        */
> >> +       if (num_source_streams < num_sink_streams) {
> >> +               dev_err(dev,
> >> +                       "Not enough source streams: %d < %d\n",
> >> +                       num_source_streams, num_sink_streams);
> >> +               ret = -EINVAL;
> >> +               goto free_sink;
> >> +       }
> >> +
> >> +       /* Validate source and sink stream formats */
> >> +
> >> +       source_idx = 0;
> >
> > Nit, This can be assigned at the declaration.
>
> True, but I often like to initialize the variables closer to the
> use if the function is a bit on the longer side.
>
> Although nowadays we could do:
>
> for (unsigned int sink_idx = 0, source_idx = 0; sink_idx < num_sink_streams; ++sink_idx) {
>
>   Tomi

This looks good, thanks!

- Satish



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