Hi Hans, On Mon, Jul 04, 2022 at 08:49:28PM +0200, Hans Verkuil wrote: > On 7/4/22 20:23, Laurent Pinchart wrote: > > On Mon, Jul 04, 2022 at 01:08:04PM +0200, Hans Verkuil wrote: > >> On 6/30/22 11:29, Laurent Pinchart wrote: > >>> Add support for the V4L2_PIX_FMT_YUVA32 and V4L2_PIX_FMT_YUVX32 pixel > >>> formats in the v4l2-ctl, v4l2-compliance, qvidcap and qv4l2 utilities. > >>> > >>> Signed-off-by: Laurent Pinchart <laurent.pinchart@xxxxxxxxxxxxxxxx> > >>> --- > >>> This patch depends on the addition of the new YUVA32 and YUVX32 pixel > >>> formats to the kernel, which I plan to post a pull request for in the > >>> near future. > >>> > >>> While working on this, I've noticed what could be a bug in the qv4l2 GL > >>> shaders. It seems to me that at least the V4L2_PIX_FMT_VUYA32 and > >>> V4L2_PIX_FMT_VUYX32 formats are not correctly handled. Hans, could you > >>> have a look at this ? > >> > >> It looks good to me. Do you actually see something wrong? I've tested with > >> vivid and qv4l2, but you may be testing with another driver. > > > > I haven't tested it, only read the code. Here's how the texture is > > configured, first in CaptureWinGLEngine::shader_YUV_packed(): > > > > case V4L2_PIX_FMT_AYUV32: > > hasAlpha = true; > > // fall-through > > case V4L2_PIX_FMT_YUV32: > > case V4L2_PIX_FMT_XYUV32: > > glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_frameWidth, m_frameHeight, 0, > > GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, NULL); > > break; > > case V4L2_PIX_FMT_VUYA32: > > hasAlpha = true; > > // fall-through > > case V4L2_PIX_FMT_VUYX32: > > glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_frameWidth, m_frameHeight, 0, > > GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, NULL); > > break; > > > > And then in CaptureWinGLEngine::render_YUV_packed(): > > > > case V4L2_PIX_FMT_YUV32: > > case V4L2_PIX_FMT_AYUV32: > > case V4L2_PIX_FMT_XYUV32: > > glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_frameWidth, m_frameHeight, > > GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, m_frameData); > > break; > > case V4L2_PIX_FMT_VUYA32: > > case V4L2_PIX_FMT_VUYX32: > > glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_frameWidth, m_frameHeight, > > GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, m_frameData); > > break; > > > > So, as far as I understand, for V4L2_PIX_FMT_VUYA32, the combination of > > GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV specify the components order in > > memory as A, R, G, B (BGRA reversed). This thus map > > > > V -> A > > U -> R > > Y -> G > > A -> B > > VUYA is the order in memory (first byte V, second U, etc). GL_UNSIGNED_INT_8_8_8_8_REV > reads this as, effectively, big-endian order, and GL_BGRA then interprets the unsigned > int from MSB to the LSB, so: > > V -> B > U -> G > Y -> R > A -> A > > At least, I think that was the reason. In any case, I know it is correct, since it works > with vivid and this pixelformat. You're right, now that I re-read this, I wonder how I got it wrong. By the way, is there a reason why glTexImage2D() uses GL_RGBA and GL_UNSIGNED_INT_8_8_8_8 while glTexSubImage2D() uses GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV ? > I also strongly suspect it will be wrong on a big-endian architecture. > > But yes, it is very confusing. In qvidcap I abandoned the use of GL_UNSIGNED_INT_8_8_8_8 > and just use GL_UNSIGNED_BYTE. It makes it easier to understand. On of these days (hah!) > qv4l2 should start using the qvidcap openGL code. The code in qvidcap is a bit nicer indeed, and also more compatible with OpenGL ES 2.0. Many open-source GPU drivers for embedded devices will have trouble with qv4l2. > > But he shader unconditionally maps the components as follows: > > > > codeHead += " float y = color.r;" > > " float u = color.g - 0.5;" > > " float v = color.b - 0.5;"; > > > > What am I missing ? > > > >>> --- > >>> utils/qv4l2/capture-win-gl.cpp | 17 +++++++++++++++++ > >>> utils/qv4l2/qv4l2.cpp | 2 ++ > >>> utils/qvidcap/capture.cpp | 4 ++++ > >>> utils/qvidcap/paint.cpp | 10 ++++++++++ > >>> utils/qvidcap/v4l2-convert.glsl | 6 ++++++ > >>> utils/v4l2-compliance/v4l2-test-colors.cpp | 4 ++++ > >>> utils/v4l2-ctl/v4l2-ctl.cpp | 2 ++ > >>> 7 files changed, 45 insertions(+) > >>> > >>> diff --git a/utils/qv4l2/capture-win-gl.cpp b/utils/qv4l2/capture-win-gl.cpp > >>> index 05659259d42f..6cbeb426b6ba 100644 > >>> --- a/utils/qv4l2/capture-win-gl.cpp > >>> +++ b/utils/qv4l2/capture-win-gl.cpp > >>> @@ -196,6 +196,8 @@ void CaptureWinGLEngine::setColorspace(unsigned colorspace, unsigned xfer_func, > >>> case V4L2_PIX_FMT_XYUV32: > >>> case V4L2_PIX_FMT_VUYA32: > >>> case V4L2_PIX_FMT_VUYX32: > >>> + case V4L2_PIX_FMT_YUVA32: > >>> + case V4L2_PIX_FMT_YUVX32: > >>> case V4L2_PIX_FMT_HSV24: > >>> case V4L2_PIX_FMT_HSV32: > >>> is_rgb = false; > >>> @@ -415,6 +417,8 @@ bool CaptureWinGLEngine::hasNativeFormat(__u32 format) > >>> V4L2_PIX_FMT_XYUV32, > >>> V4L2_PIX_FMT_VUYA32, > >>> V4L2_PIX_FMT_VUYX32, > >>> + V4L2_PIX_FMT_YUVA32, > >>> + V4L2_PIX_FMT_YUVX32, > >>> V4L2_PIX_FMT_GREY, > >>> V4L2_PIX_FMT_Z16, > >>> V4L2_PIX_FMT_INZI, > >>> @@ -483,6 +487,8 @@ void CaptureWinGLEngine::changeShader() > >>> case V4L2_PIX_FMT_XYUV32: > >>> case V4L2_PIX_FMT_VUYA32: > >>> case V4L2_PIX_FMT_VUYX32: > >>> + case V4L2_PIX_FMT_YUVA32: > >>> + case V4L2_PIX_FMT_YUVX32: > >>> shader_YUV_packed(m_frameFormat); > >>> break; > >>> > >>> @@ -651,6 +657,8 @@ void CaptureWinGLEngine::paintGL() > >>> case V4L2_PIX_FMT_XYUV32: > >>> case V4L2_PIX_FMT_VUYA32: > >>> case V4L2_PIX_FMT_VUYX32: > >>> + case V4L2_PIX_FMT_YUVA32: > >>> + case V4L2_PIX_FMT_YUVX32: > >>> render_YUV_packed(m_frameFormat); > >>> break; > >>> > >>> @@ -2100,6 +2108,13 @@ void CaptureWinGLEngine::shader_YUV_packed(__u32 format) > >>> glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_frameWidth, m_frameHeight, 0, > >>> GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, NULL); > >>> break; > >>> + case V4L2_PIX_FMT_YUVA32: > >>> + hasAlpha = true; > >>> + // fall-through > >>> + case V4L2_PIX_FMT_YUVX32: > >>> + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_frameWidth, m_frameHeight, 0, > >>> + GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); > >>> + break; > >>> } > >>> > >>> checkError("Packed YUV shader"); > >>> @@ -2173,6 +2188,8 @@ void CaptureWinGLEngine::render_YUV_packed(__u32 format) > >>> break; > >>> case V4L2_PIX_FMT_VUYA32: > >>> case V4L2_PIX_FMT_VUYX32: > >>> + case V4L2_PIX_FMT_YUVA32: > >>> + case V4L2_PIX_FMT_YUVX32: > >>> glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_frameWidth, m_frameHeight, > >>> GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, m_frameData); > >>> break; > >>> diff --git a/utils/qv4l2/qv4l2.cpp b/utils/qv4l2/qv4l2.cpp > >>> index d9141ad1372d..4cbaa98e0ee0 100644 > >>> --- a/utils/qv4l2/qv4l2.cpp > >>> +++ b/utils/qv4l2/qv4l2.cpp > >>> @@ -1567,12 +1567,14 @@ void ApplicationWindow::capStart(bool start) > >>> case V4L2_PIX_FMT_YUV32: > >>> case V4L2_PIX_FMT_XYUV32: > >>> case V4L2_PIX_FMT_VUYX32: > >>> + case V4L2_PIX_FMT_YUVX32: > >>> dstFmt = QImage::Format_RGB32; > >>> break; > >>> case V4L2_PIX_FMT_ARGB32: > >>> case V4L2_PIX_FMT_ABGR32: > >>> case V4L2_PIX_FMT_AYUV32: > >>> case V4L2_PIX_FMT_VUYA32: > >>> + case V4L2_PIX_FMT_YUVA32: > >>> dstFmt = QImage::Format_ARGB32; > >>> break; > >>> case V4L2_PIX_FMT_INZI: > >>> diff --git a/utils/qvidcap/capture.cpp b/utils/qvidcap/capture.cpp > >>> index cfcbb89660e5..0b4c4115cf1b 100644 > >>> --- a/utils/qvidcap/capture.cpp > >>> +++ b/utils/qvidcap/capture.cpp > >>> @@ -57,6 +57,8 @@ const __u32 formats[] = { > >>> V4L2_PIX_FMT_XYUV32, > >>> V4L2_PIX_FMT_VUYA32, > >>> V4L2_PIX_FMT_VUYX32, > >>> + V4L2_PIX_FMT_YUVA32, > >>> + V4L2_PIX_FMT_YUVX32, > >>> V4L2_PIX_FMT_RGB32, > >>> V4L2_PIX_FMT_XRGB32, > >>> V4L2_PIX_FMT_ARGB32, > >>> @@ -882,6 +884,8 @@ bool CaptureWin::updateV4LFormat(const cv4l_fmt &fmt) > >>> case V4L2_PIX_FMT_XYUV32: > >>> case V4L2_PIX_FMT_VUYA32: > >>> case V4L2_PIX_FMT_VUYX32: > >>> + case V4L2_PIX_FMT_YUVA32: > >>> + case V4L2_PIX_FMT_YUVX32: > >>> m_is_rgb = false; > >>> m_accepts_srgb = false; > >>> break; > >>> diff --git a/utils/qvidcap/paint.cpp b/utils/qvidcap/paint.cpp > >>> index 745e40031149..c5aadb09ffa4 100644 > >>> --- a/utils/qvidcap/paint.cpp > >>> +++ b/utils/qvidcap/paint.cpp > >>> @@ -159,6 +159,8 @@ void CaptureWin::paintGL() > >>> case V4L2_PIX_FMT_XYUV32: > >>> case V4L2_PIX_FMT_VUYA32: > >>> case V4L2_PIX_FMT_VUYX32: > >>> + case V4L2_PIX_FMT_YUVA32: > >>> + case V4L2_PIX_FMT_YUVX32: > >>> render_YUV_packed(m_v4l_fmt.g_pixelformat()); > >>> break; > >>> > >>> @@ -355,6 +357,8 @@ static const struct define defines[] = { > >>> DEF(V4L2_PIX_FMT_XYUV32), > >>> DEF(V4L2_PIX_FMT_VUYA32), > >>> DEF(V4L2_PIX_FMT_VUYX32), > >>> + DEF(V4L2_PIX_FMT_YUVA32), > >>> + DEF(V4L2_PIX_FMT_YUVX32), > >>> DEF(V4L2_PIX_FMT_RGB32), > >>> DEF(V4L2_PIX_FMT_XRGB32), > >>> DEF(V4L2_PIX_FMT_ARGB32), > >>> @@ -595,6 +599,8 @@ void CaptureWin::changeShader() > >>> case V4L2_PIX_FMT_XYUV32: > >>> case V4L2_PIX_FMT_VUYA32: > >>> case V4L2_PIX_FMT_VUYX32: > >>> + case V4L2_PIX_FMT_YUVA32: > >>> + case V4L2_PIX_FMT_YUVX32: > >>> shader_YUV_packed(); > >>> break; > >>> > >>> @@ -945,6 +951,8 @@ void CaptureWin::shader_YUV_packed() > >>> case V4L2_PIX_FMT_XYUV32: > >>> case V4L2_PIX_FMT_VUYA32: > >>> case V4L2_PIX_FMT_VUYX32: > >>> + case V4L2_PIX_FMT_YUVA32: > >>> + case V4L2_PIX_FMT_YUVX32: > >>> glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), 0, > >>> GL_RGBA, GL_UNSIGNED_BYTE, NULL); > >>> break; > >>> @@ -1310,6 +1318,8 @@ void CaptureWin::render_YUV_packed(__u32 format) > >>> case V4L2_PIX_FMT_XYUV32: > >>> case V4L2_PIX_FMT_VUYA32: > >>> case V4L2_PIX_FMT_VUYX32: > >>> + case V4L2_PIX_FMT_YUVA32: > >>> + case V4L2_PIX_FMT_YUVX32: > >>> glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_v4l_fmt.g_width(), m_v4l_fmt.g_height(), > >>> GL_RGBA, GL_UNSIGNED_BYTE, m_curData[0]); > >>> break; > >>> diff --git a/utils/qvidcap/v4l2-convert.glsl b/utils/qvidcap/v4l2-convert.glsl > >>> index 458901c43838..8bd5694b3165 100644 > >>> --- a/utils/qvidcap/v4l2-convert.glsl > >>> +++ b/utils/qvidcap/v4l2-convert.glsl > >>> @@ -292,6 +292,12 @@ void main() > >>> yuv.r = color.b; > >>> yuv.g = color.g; > >>> yuv.b = color.r; > >>> +#elif PIXFMT == V4L2_PIX_FMT_YUVA32 || PIXFMT == V4L2_PIX_FMT_YUVX32 > >>> + vec4 color = texture(tex, xy); > >>> +#if PIXFMT == V4L2_PIX_FMT_YUVA32 > >>> + alpha = color.a; > >>> +#endif > >>> + yuv = color.rgb; > >>> #elif PIXFMT == V4L2_PIX_FMT_YUV565 > >>> yuv = texture(tex, xy).rgb; > >>> #elif PIXFMT == V4L2_PIX_FMT_YUV422P || PIXFMT == V4L2_PIX_FMT_YUV420 || PIXFMT == V4L2_PIX_FMT_YVU420 || \ > >>> diff --git a/utils/v4l2-compliance/v4l2-test-colors.cpp b/utils/v4l2-compliance/v4l2-test-colors.cpp > >>> index 887b2fd418d7..87bf0cd7f3ab 100644 > >>> --- a/utils/v4l2-compliance/v4l2-test-colors.cpp > >>> +++ b/utils/v4l2-compliance/v4l2-test-colors.cpp > >>> @@ -200,6 +200,8 @@ static void getColor(const cv4l_fmt &fmt, __u8 * const planes[3], > >>> break; > >>> case V4L2_PIX_FMT_RGBX32: > >>> case V4L2_PIX_FMT_RGBA32: > >>> + case V4L2_PIX_FMT_YUVA32: > >>> + case V4L2_PIX_FMT_YUVX32: > >>> v32 = p8[4 * x + 2] + (p8[4 * x + 1] << 8) + > >>> (p8[4 * x] << 16) + (p8[4 * x + 3] << 24); > >>> break; > >>> @@ -386,6 +388,8 @@ static void getColor(const cv4l_fmt &fmt, __u8 * const planes[3], > >>> case V4L2_PIX_FMT_XYUV32: > >>> case V4L2_PIX_FMT_VUYA32: > >>> case V4L2_PIX_FMT_VUYX32: > >>> + case V4L2_PIX_FMT_YUVA32: > >>> + case V4L2_PIX_FMT_YUVX32: > >>> case V4L2_PIX_FMT_YUYV: > >>> case V4L2_PIX_FMT_UYVY: > >>> case V4L2_PIX_FMT_YVYU: > >>> diff --git a/utils/v4l2-ctl/v4l2-ctl.cpp b/utils/v4l2-ctl/v4l2-ctl.cpp > >>> index 6bf0a1c7d201..577cf37ec901 100644 > >>> --- a/utils/v4l2-ctl/v4l2-ctl.cpp > >>> +++ b/utils/v4l2-ctl/v4l2-ctl.cpp > >>> @@ -345,6 +345,8 @@ static bool is_rgb_or_hsv(__u32 pixelformat) > >>> case V4L2_PIX_FMT_XYUV32: > >>> case V4L2_PIX_FMT_VUYA32: > >>> case V4L2_PIX_FMT_VUYX32: > >>> + case V4L2_PIX_FMT_YUVA32: > >>> + case V4L2_PIX_FMT_YUVX32: > >>> case V4L2_PIX_FMT_YUV410: > >>> case V4L2_PIX_FMT_YUV420: > >>> case V4L2_PIX_FMT_HI240: -- Regards, Laurent Pinchart