Le dimanche 16 janvier 2022 à 21:55 +0300, Dmitry Osipenko a écrit : > Document that frame type flags must be set for the coded buffer. > Decoders, like NVIDIA Tegra h264 decoder for example, won't work > properly without these flags. > > Signed-off-by: Dmitry Osipenko <digetx@xxxxxxxxx> > --- > .../userspace-api/media/v4l/dev-stateless-decoder.rst | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/Documentation/userspace-api/media/v4l/dev-stateless-decoder.rst b/Documentation/userspace-api/media/v4l/dev-stateless-decoder.rst > index 4a26646eeec5..845f4481d34f 100644 > --- a/Documentation/userspace-api/media/v4l/dev-stateless-decoder.rst > +++ b/Documentation/userspace-api/media/v4l/dev-stateless-decoder.rst > @@ -271,6 +271,9 @@ A typical frame would thus be decoded using the following sequence: > we are not sure that the current decode request is the last one needed > to produce a fully decoded frame, then > ``V4L2_BUF_FLAG_M2M_HOLD_CAPTURE_BUF`` must also be set. > + ``V4L2_BUF_FLAG_KEYFRAME``, ``V4L2_BUF_FLAG_PFRAME`` and > + ``V4L2_BUF_FLAG_BFRAME`` must be set if relevant to the coded > + format. I think I would rather keep this in the CODEC specific APIs (BFrame being an MPEG specific concept). If I knew about this before we made the API final, I would have added the slice_type bitstream parameter in the v4l2_h264_decode_params structure. But as the types are rather limited, I would preserve our "reservered" space and make that part of the V4L2_H264_DECODE_PARAM_FLAGS_{} instead. Do you also need that for HEVC ? (do you have HEVC on that generation of tegra ?) > > ``request_fd`` > must be set to the file descriptor of the decoding request.