If the driver provides an name for an entity, use it. This is particularly useful for drivers that export multiple video devices for the same hardware (i.e. metadata and data). Signed-off-by: Ricardo Ribalda <ribalda@xxxxxxxxxxxx> --- drivers/media/v4l2-core/v4l2-dev.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/drivers/media/v4l2-core/v4l2-dev.c b/drivers/media/v4l2-core/v4l2-dev.c index d03ace324db0..4c00503b9349 100644 --- a/drivers/media/v4l2-core/v4l2-dev.c +++ b/drivers/media/v4l2-core/v4l2-dev.c @@ -832,7 +832,9 @@ static int video_register_media_controller(struct video_device *vdev) } if (vdev->entity.function != MEDIA_ENT_F_UNKNOWN) { - vdev->entity.name = vdev->name; + /* Use entity names provided by the driver, if available. */ + if (!vdev->entity.name) + vdev->entity.name = vdev->name; /* Needed just for backward compatibility with legacy MC API */ vdev->entity.info.dev.major = VIDEO_MAJOR; -- 2.33.0