[PATCH v2 11/12] media: atomisp: sh_css_param_shading: fix comments coding style

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The comments are not following Kernel coding style.

Also, there are two missing comments that are found at the Intel Aero
device driver code. Add them.

No functional changes.

Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@xxxxxxxxxx>
---

To avoid mailbombing on a large number of people, only mailing lists were C/C on the cover.
See [PATCH v2 00/12] at: https://lore.kernel.org/all/cover.1637142905.git.mchehab+huawei@xxxxxxxxxx/

 .../media/atomisp/pci/sh_css_param_shading.c  | 58 ++++++++++++-------
 1 file changed, 37 insertions(+), 21 deletions(-)

diff --git a/drivers/staging/media/atomisp/pci/sh_css_param_shading.c b/drivers/staging/media/atomisp/pci/sh_css_param_shading.c
index 0abd5bf36b7f..41a4c9162319 100644
--- a/drivers/staging/media/atomisp/pci/sh_css_param_shading.c
+++ b/drivers/staging/media/atomisp/pci/sh_css_param_shading.c
@@ -118,8 +118,10 @@ crop_and_interpolate(unsigned int cropped_width,
 		int ty, src_y0, src_y1;
 		unsigned int sy0, sy1, dy0, dy1, divy;
 
-		/* calculate target point and make sure it falls within
-		   the table */
+		/*
+		 * calculate target point and make sure it falls within
+		 * the table
+		 */
 		ty = out_start_row + i * out_cell_size;
 
 		/* calculate closest source points in shading table and
@@ -166,19 +168,24 @@ crop_and_interpolate(unsigned int cropped_width,
 			src_x1 = clamp(src_x1, 0, (int)table_width - 1);
 			tx = min(clamp(tx, 0, (int)sensor_width - 1),
 				 (int)table_cell_w);
-			/* calculate closest source points for distance
-			   computation */
+			/*
+			 * calculate closest source points for distance
+			 * computation
+			 */
 			sx0 = min(src_x0 * in_cell_size, sensor_width - 1);
 			sx1 = min(src_x1 * in_cell_size, sensor_width - 1);
-			/* calculate distances between source and target
-			   pixels */
+			/*
+			 * calculate distances between source and target
+			 * pixels
+			 */
 			dx0 = tx - sx0;
 			dx1 = sx1 - tx;
 			divx = sx1 - sx0;
 			/* if we're at the edge, we just use the closest
-			   point still in the grid. We make up for the divider
-			   in this case by setting the distance to
-			   out_cell_size, since it's actually 0. */
+			 * point still in the grid. We make up for the divider
+			 * in this case by setting the distance to
+			 * out_cell_size, since it's actually 0.
+			 */
 			if (divx == 0) {
 				dx0 = 1;
 				divx = 1;
@@ -271,20 +278,26 @@ prepare_shading_table(const struct ia_css_shading_table *in_table,
 		      bds_denominator -
 		      binary->info->sp.pipeline.top_cropping;
 
-	/* We take into account the binning done by the sensor. We do this
-	   by cropping the non-binned part of the shading table and then
-	   increasing the size of a grid cell with this same binning factor. */
+	/*
+	 * We take into account the binning done by the sensor. We do this
+	 * by cropping the non-binned part of the shading table and then
+	 * increasing the size of a grid cell with this same binning factor.
+	 */
 	input_width  <<= sensor_binning;
 	input_height <<= sensor_binning;
-	/* We also scale the padding by the same binning factor. This will
-	   make it much easier later on to calculate the padding of the
-	   shading table. */
+	/*
+	 * We also scale the padding by the same binning factor. This will
+	 * make it much easier later on to calculate the padding of the
+	 * shading table.
+	 */
 	left_padding  <<= sensor_binning;
 	right_padding <<= sensor_binning;
 	top_padding   <<= sensor_binning;
 
-	/* during simulation, the used resolution can exceed the sensor
-	   resolution, so we clip it. */
+	/*
+	 * during simulation, the used resolution can exceed the sensor
+	 * resolution, so we clip it.
+	 */
 	input_width  = min(input_width,  in_table->sensor_width);
 	input_height = min(input_height, in_table->sensor_height);
 
@@ -302,8 +315,10 @@ prepare_shading_table(const struct ia_css_shading_table *in_table,
 	result->sensor_height = in_table->sensor_height;
 	result->fraction_bits = in_table->fraction_bits;
 
-	/* now we crop the original shading table and then interpolate to the
-	   requested resolution and decimation factor. */
+	/*
+	 * now we crop the original shading table and then interpolate to the
+	 * requested resolution and decimation factor.
+	 */
 	for (i = 0; i < IA_CSS_SC_NUM_COLORS; i++) {
 		crop_and_interpolate(input_width, input_height,
 				     left_padding, right_padding, top_padding,
@@ -360,9 +375,10 @@ ia_css_shading_table_free(struct ia_css_shading_table *table)
 	if (!table)
 		return;
 
-	/* We only output logging when the table is not NULL, otherwise
+	/*
+	 * We only output logging when the table is not NULL, otherwise
 	 * logs will give the impression that a table was freed.
-	 * */
+	 */
 	IA_CSS_ENTER("");
 
 	for (i = 0; i < IA_CSS_SC_NUM_COLORS; i++) {
-- 
2.33.1




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