Hi Andrzej, On Wed, Sep 22, 2021 at 12:11:41PM +0200, Andrzej Pietrasiewicz wrote: > Add the VP9 stateless decoder controls plus the documentation that goes > with it. > > Signed-off-by: Boris Brezillon <boris.brezillon@xxxxxxxxxxxxx> > Co-developed-by: Ezequiel Garcia <ezequiel@xxxxxxxxxxxxx> > Signed-off-by: Ezequiel Garcia <ezequiel@xxxxxxxxxxxxx> > Signed-off-by: Adrian Ratiu <adrian.ratiu@xxxxxxxxxxxxx> > Signed-off-by: Andrzej Pietrasiewicz <andrzej.p@xxxxxxxxxxxxx> > Co-developed-by: Daniel Almeida <daniel.almeida@xxxxxxxxxxxxx> > Signed-off-by: Daniel Almeida <daniel.almeida@xxxxxxxxxxxxx> > --- [snip] > + > +#define V4L2_VP9_FRAME_FLAG_KEY_FRAME 0x001 > +#define V4L2_VP9_FRAME_FLAG_SHOW_FRAME 0x002 > +#define V4L2_VP9_FRAME_FLAG_ERROR_RESILIENT 0x004 > +#define V4L2_VP9_FRAME_FLAG_INTRA_ONLY 0x008 > +#define V4L2_VP9_FRAME_FLAG_ALLOW_HIGH_PREC_MV 0x010 > +#define V4L2_VP9_FRAME_FLAG_REFRESH_FRAME_CTX 0x020 > +#define V4L2_VP9_FRAME_FLAG_PARALLEL_DEC_MODE 0x040 > +#define V4L2_VP9_FRAME_FLAG_X_SUBSAMPLING 0x080 > +#define V4L2_VP9_FRAME_FLAG_Y_SUBSAMPLING 0x100 > +#define V4L2_VP9_FRAME_FLAG_COLOR_RANGE_FULL_SWING 0x200 > + > +#define V4L2_VP9_SIGN_BIAS_LAST 0x1 > +#define V4L2_VP9_SIGN_BIAS_GOLDEN 0x2 > +#define V4L2_VP9_SIGN_BIAS_ALT 0x4 > + > +#define V4L2_VP9_RESET_FRAME_CTX_NONE 0 > +#define V4L2_VP9_RESET_FRAME_CTX_SPEC 1 > +#define V4L2_VP9_RESET_FRAME_CTX_ALL 2 > + > +#define V4L2_VP9_INTERP_FILTER_EIGHTTAP 0 > +#define V4L2_VP9_INTERP_FILTER_EIGHTTAP_SMOOTH 1 > +#define V4L2_VP9_INTERP_FILTER_EIGHTTAP_SHARP 2 > +#define V4L2_VP9_INTERP_FILTER_BILINEAR 3 > +#define V4L2_VP9_INTERP_FILTER_SWITCHABLE 4 > + > +#define V4L2_VP9_REFERENCE_MODE_SINGLE_REFERENCE 0 > +#define V4L2_VP9_REFERENCE_MODE_COMPOUND_REFERENCE 1 > +#define V4L2_VP9_REFERENCE_MODE_SELECT 2 > + > +#define V4L2_VP9_PROFILE_MAX 3 > + > +#define V4L2_CID_STATELESS_VP9_FRAME (V4L2_CID_CODEC_STATELESS_BASE + 300) > +/** > + * struct v4l2_ctrl_vp9_frame - VP9 frame decoding control > + * > + * @lf: loop filter parameters. See &v4l2_vp9_loop_filter for more details Seems these documentation is missing an ending period for many fields. > + * @quant: quantization parameters. See &v4l2_vp9_quantization for more details > + * @seg: segmentation parameters. See &v4l2_vp9_segmentation for more details > + * @flags: combination of V4L2_VP9_FRAME_FLAG_* flags > + * @compressed_header_size: compressed header size in bytes > + * @uncompressed_header_size: uncompressed header size in bytes > + * @frame_width_minus_1: add 1 to it and you'll get the frame width expressed in pixels > + * @frame_height_minus_1: add 1 to it and you'll get the frame height expressed in pixels > + * @render_width_minus_1: add 1 to it and you'll get the expected render width expressed in > + * pixels. This is not used during the decoding process but might be used by HW scalers > + * to prepare a frame that's ready for scanout > + * @render_height_minus_1: add 1 to it and you'll get the expected render height expressed in > + * pixels. This is not used during the decoding process but might be used by HW scalers > + * to prepare a frame that's ready for scanout > + * @last_frame_ts: "last" reference buffer timestamp. > + * The timestamp refers to the timestamp field in struct v4l2_buffer. > + * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64. > + * @golden_frame_ts: "golden" reference buffer timestamp. > + * The timestamp refers to the timestamp field in struct v4l2_buffer. > + * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64. > + * @alt_frame_ts: "alt" reference buffer timestamp. > + * The timestamp refers to the timestamp field in struct v4l2_buffer. > + * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64. > + * @ref_frame_sign_bias: a bitfield specifying whether the sign bias is set for a given > + * reference frame. Either of V4L2_VP9_SIGN_BIAS_*. > + * @reset_frame_context: specifies whether the frame context should be reset to default values. > + * Either of V4L2_VP9_RESET_FRAME_CTX_*. > + * @frame_context_idx: frame context that should be used/updated > + * @profile: VP9 profile. Can be 0, 1, 2 or 3 > + * @bit_depth: bits per components. Can be 8, 10 or 12. Note that not all profiles support > + * 10 and/or 12 bits depths > + * @interpolation_filter: specifies the filter selection used for performing inter prediction. > + * Either of V4L2_VP9_INTERP_FILTER_* > + * @tile_cols_log2: specifies the base 2 logarithm of the width of each tile (where the width > + * is measured in units of 8x8 blocks). Shall be less than or equal to 6 > + * @tile_rows_log2: specifies the base 2 logarithm of the height of each tile (where the height > + * is measured in units of 8x8 blocks) > + * @reference_mode: specifies the type of inter prediction to be used. See See what? :-) > + * Either of V4L2_VP9_REFERENCE_MODE_* Other controls use V4L2_VP9_REFERENCE_MODE_{}, {} instead of *. The same applies to all the documentation. > + * @reserved: padding field. Should be zeroed by applications. > + */ > +struct v4l2_ctrl_vp9_frame { > + struct v4l2_vp9_loop_filter lf; > + struct v4l2_vp9_quantization quant; > + struct v4l2_vp9_segmentation seg; > + __u32 flags; > + __u16 compressed_header_size; > + __u16 uncompressed_header_size; > + __u16 frame_width_minus_1; > + __u16 frame_height_minus_1; > + __u16 render_width_minus_1; > + __u16 render_height_minus_1; > + __u64 last_frame_ts; > + __u64 golden_frame_ts; > + __u64 alt_frame_ts; > + __u8 ref_frame_sign_bias; > + __u8 reset_frame_context; > + __u8 frame_context_idx; > + __u8 profile; > + __u8 bit_depth; > + __u8 interpolation_filter; > + __u8 tile_cols_log2; > + __u8 tile_rows_log2; > + __u8 reference_mode; > + __u8 reserved[7]; > +}; > + Also, have you checked html and pdf docs and make sure it looks as you expect? Thanks, Ezequiel