On 24/08/2021 15.33, Andy Shevchenko wrote: > In some cases we want to circular shift an array of elements. > Introduce rotate() helper for that. > > Signed-off-by: Andy Shevchenko <andriy.shevchenko@xxxxxxxxxxxxxxx> > --- > include/linux/sort.h | 3 +++ > lib/sort.c | 61 ++++++++++++++++++++++++++++++++++++++++++++ > 2 files changed, 64 insertions(+) > > diff --git a/include/linux/sort.h b/include/linux/sort.h > index b5898725fe9d..c881acb12ffc 100644 > --- a/include/linux/sort.h > +++ b/include/linux/sort.h > @@ -13,4 +13,7 @@ void sort(void *base, size_t num, size_t size, > cmp_func_t cmp_func, > swap_func_t swap_func); > > +void rotate(void *base, size_t num, size_t size, size_t by, > + swap_func_t swap_func); > + > #endif > diff --git a/lib/sort.c b/lib/sort.c > index d9b2f5b73620..b9243f8db34b 100644 > --- a/lib/sort.c > +++ b/lib/sort.c > @@ -14,6 +14,7 @@ > > #include <linux/types.h> > #include <linux/export.h> > +#include <linux/minmax.h> > #include <linux/sort.h> > > /** > @@ -275,3 +276,63 @@ void sort(void *base, size_t num, size_t size, > return sort_r(base, num, size, _CMP_WRAPPER, swap_func, cmp_func); > } > EXPORT_SYMBOL(sort); > + > +/** > + * rotate - rotate an array of elements by a number of elements > + * @base: pointer to data to sort sort? > + * @num: number of elements > + * @size: size of each element > + * @by: number of elements to rotate by Perhaps add (0 <= @by < @num) or something like that, and/or start the implementation with "if (num <= 1) return; if (by >= num) by %= num;" > + * @swap_func: pointer to swap function or NULL > + * > + * Helper function to advance all the elements of a circular buffer by > + * @by positions. > + */ > +void rotate(void *base, size_t num, size_t size, size_t by, > + swap_func_t swap_func) > +{ > + struct { > + size_t begin, end; > + } arr[2] = { > + { .begin = 0, .end = by - 1 }, > + { .begin = by, .end = num - 1 }, > + }; I see you just copied-and-adapted, but I think the code would be much easier to read without all those plus/minus ones all over. > + swap_func = choose_swap_func(swap_func, base, size); > + > +#define CHUNK_SIZE(a) ((a)->end - (a)->begin + 1) > + > + /* Loop as long as we have out-of-place entries */ > + while (CHUNK_SIZE(&arr[0]) && CHUNK_SIZE(&arr[1])) { > + size_t size0, i; > + > + /* > + * Find the number of entries that can be arranged on this > + * iteration. > + */ > + size0 = min(CHUNK_SIZE(&arr[0]), CHUNK_SIZE(&arr[1])); > + > + /* Swap the entries in two parts of the array */ > + for (i = 0; i < size0; i++) { > + void *a = base + size * (arr[0].begin + i); > + void *b = base + size * (arr[1].begin + i); > + > + do_swap(a, b, size, swap_func); > + } > + > + if (CHUNK_SIZE(&arr[0]) > CHUNK_SIZE(&arr[1])) { > + /* The end of the first array remains unarranged */ > + arr[0].begin += size0; > + } else { > + /* > + * The first array is fully arranged so we proceed > + * handling the next one. > + */ > + arr[0].begin = arr[1].begin; > + arr[0].end = arr[1].begin + size0 - 1; > + arr[1].begin += size0; > + } > + } Perhaps add a small self-test, it's not at all obvious how this works (perhaps it's some standard CS101 algorithm for rotating in-place, I don't know, but even then an implementation can have off-by-ones and corner cases). for (len = 1; len < 15; ++len) { for (by = 0; by <= len; ++by) { for (i = 0; i < len; ++i) arr[i] = i; rotate(arr, len, sizeof(int), by); for (i = 0; i < len; ++i) if (arr[i] != (i + by) % len) error(); } } Rasmus