On Thu, Jul 22, 2021 at 10:42:26AM +0200, Christian König wrote: > Am 21.07.21 um 21:03 schrieb Daniel Vetter: > > On Wed, Jul 21, 2021 at 09:34:43AM -0700, Rob Clark wrote: > > > On Wed, Jul 21, 2021 at 12:59 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > On Wed, Jul 21, 2021 at 12:32 AM Rob Clark <robdclark@xxxxxxxxx> wrote: > > > > > On Tue, Jul 20, 2021 at 1:55 PM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > > > On Tue, Jul 20, 2021 at 8:26 PM Rob Clark <robdclark@xxxxxxxxx> wrote: > > > > > > > On Tue, Jul 20, 2021 at 11:03 AM Christian König > > > > > > > <ckoenig.leichtzumerken@xxxxxxxxx> wrote: > > > > > > > > Hi Rob, > > > > > > > > > > > > > > > > Am 20.07.21 um 17:07 schrieb Rob Clark: > > > > > > > > > From: Rob Clark <robdclark@xxxxxxxxxxxx> > > > > > > > > > > > > > > > > > > Somehow we had neither ->wait() nor dma_fence_signal() calls, and no > > > > > > > > > one noticed. Oops. > > > > > > > > > > > > > > > > I'm not sure if that is a good idea. > > > > > > > > > > > > > > > > The dma_fence->wait() callback is pretty much deprecated and should not > > > > > > > > be used any more. > > > > > > > > > > > > > > > > What exactly do you need that for? > > > > > > > Well, the alternative is to track the set of fences which have > > > > > > > signalling enabled, and then figure out which ones to signal, which > > > > > > > seems like a lot more work, vs just re-purposing the wait > > > > > > > implementation we already have for non-dma_fence cases ;-) > > > > > > > > > > > > > > Why is the ->wait() callback (pretty much) deprecated? > > > > > > Because if you need it that means for your driver dma_fence_add_cb is > > > > > > broken, which means a _lot_ of things don't work. Like dma_buf poll > > > > > > (compositors have patches to start using that), and I think > > > > > > drm/scheduler also becomes rather unhappy. > > > > > I'm starting to page back in how this works.. fence cb's aren't broken > > > > > (which is also why dma_fence_wait() was not completely broken), > > > > > because in retire_submits() we call > > > > > dma_fence_is_signaled(submit->hw_fence). > > > > > > > > > > But the reason that the custom wait function cleans up a tiny bit of > > > > > jank is that the wait_queue_head_t gets signaled earlier, before we > > > > > start iterating the submits and doing all that retire_submit() stuff > > > > > (unpin/unref bo's, etc). I suppose I could just split things up to > > > > > call dma_fence_signal() earlier, and *then* do the retire_submits() > > > > > stuff. > > > > Yeah reducing the latency there sounds like a good idea. > > > > -Daniel > > > > > > > Hmm, no, turns out that isn't the problem.. or, well, it is probably a > > > good idea to call drm_fence_signal() earlier. But it seems like > > > waking up from wait_event_* is faster than wake_up_state(wait->task, > > > TASK_NORMAL). I suppose the wake_up_state() approach still needs for > > > the scheduler to get around to schedule the runnable task. > > As far as I know wake_up_state() tries to run the thread on the CPU it was > scheduled last, while wait_event_* makes the thread run on the CPU who > issues the wake by default. > > And yes I've also noticed this already and it was one of the reason why I > suggested to use a wait_queue instead of the hand wired dma_fence_wait > implementation. The first versions had used wait_queue, but iirc we had some issues with the callbacks and stuff and that was the reasons for hand-rolling. Or maybe it was the integration of the lockless fastpath for dma_fence_is_signalled(). > > > So for now, I'm going back to my own wait function (plus earlier > > > drm_fence_signal()) > > > > > > Before removing dma_fence_opps::wait(), I guess we want to re-think > > > dma_fence_default_wait().. but I think that would require a > > > dma_fence_context base class (rather than just a raw integer). > > Uh that's not great ... can't we fix this instead of papering over it in > > drivers? Aside from maybe different wakeup flags it all is supposed to > > work exactly the same underneath, and whether using a wait queue or not > > really shouldn't matter. > > Well it would have been nicer if we used the existing infrastructure instead > of re-inventing stuff for dma_fence, but that chance is long gone. > > And you don't need a dma_fence_context base class, but rather just a flag in > the dma_fence_ops if you want to change the behavior. If there's something broken we should just fix it, not force everyone to set a random flag. dma_fence work like special wait_queues, so if we differ then we should go back to that. -Daniel > > Regards, > Christian. > > > -Daniel > > > > > BR, > > > -R > > > > > > > > BR, > > > > > -R > > > > > > > > > > > It essentially exists only for old drivers where ->enable_signalling > > > > > > is unreliable and we paper over that with a retry loop in ->wait and > > > > > > pray no one notices that it's too butchered. The proper fix is to have > > > > > > a driver thread to guarantee that ->enable_signalling works reliable, > > > > > > so you don't need a ->wait. > > > > > > > > > > > > Can you type up a kerneldoc patch for dma_fence_ops->wait to hammer > > > > > > this in please? > > > > > > -Daniel > > > > > > > > > > > > > BR, > > > > > > > -R > > > > > > > > > > > > > > > Regards, > > > > > > > > Christian. > > > > > > > > > > > > > > > > > Note that this removes the !timeout case, which has not been used in > > > > > > > > > a long time. > > > > > > > > > > > > > > > > > Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> > > > > > > > > > --- > > > > > > > > > drivers/gpu/drm/msm/msm_fence.c | 59 +++++++++++++++++++-------------- > > > > > > > > > 1 file changed, 34 insertions(+), 25 deletions(-) > > > > > > > > > > > > > > > > > > diff --git a/drivers/gpu/drm/msm/msm_fence.c b/drivers/gpu/drm/msm/msm_fence.c > > > > > > > > > index cd59a5918038..8ee96b90ded6 100644 > > > > > > > > > --- a/drivers/gpu/drm/msm/msm_fence.c > > > > > > > > > +++ b/drivers/gpu/drm/msm/msm_fence.c > > > > > > > > > @@ -38,11 +38,10 @@ static inline bool fence_completed(struct msm_fence_context *fctx, uint32_t fenc > > > > > > > > > return (int32_t)(fctx->completed_fence - fence) >= 0; > > > > > > > > > } > > > > > > > > > > > > > > > > > > -/* legacy path for WAIT_FENCE ioctl: */ > > > > > > > > > -int msm_wait_fence(struct msm_fence_context *fctx, uint32_t fence, > > > > > > > > > - ktime_t *timeout, bool interruptible) > > > > > > > > > +static signed long wait_fence(struct msm_fence_context *fctx, uint32_t fence, > > > > > > > > > + signed long remaining_jiffies, bool interruptible) > > > > > > > > > { > > > > > > > > > - int ret; > > > > > > > > > + signed long ret; > > > > > > > > > > > > > > > > > > if (fence > fctx->last_fence) { > > > > > > > > > DRM_ERROR_RATELIMITED("%s: waiting on invalid fence: %u (of %u)\n", > > > > > > > > > @@ -50,33 +49,34 @@ int msm_wait_fence(struct msm_fence_context *fctx, uint32_t fence, > > > > > > > > > return -EINVAL; > > > > > > > > > } > > > > > > > > > > > > > > > > > > - if (!timeout) { > > > > > > > > > - /* no-wait: */ > > > > > > > > > - ret = fence_completed(fctx, fence) ? 0 : -EBUSY; > > > > > > > > > + if (interruptible) { > > > > > > > > > + ret = wait_event_interruptible_timeout(fctx->event, > > > > > > > > > + fence_completed(fctx, fence), > > > > > > > > > + remaining_jiffies); > > > > > > > > > } else { > > > > > > > > > - unsigned long remaining_jiffies = timeout_to_jiffies(timeout); > > > > > > > > > - > > > > > > > > > - if (interruptible) > > > > > > > > > - ret = wait_event_interruptible_timeout(fctx->event, > > > > > > > > > - fence_completed(fctx, fence), > > > > > > > > > - remaining_jiffies); > > > > > > > > > - else > > > > > > > > > - ret = wait_event_timeout(fctx->event, > > > > > > > > > - fence_completed(fctx, fence), > > > > > > > > > - remaining_jiffies); > > > > > > > > > - > > > > > > > > > - if (ret == 0) { > > > > > > > > > - DBG("timeout waiting for fence: %u (completed: %u)", > > > > > > > > > - fence, fctx->completed_fence); > > > > > > > > > - ret = -ETIMEDOUT; > > > > > > > > > - } else if (ret != -ERESTARTSYS) { > > > > > > > > > - ret = 0; > > > > > > > > > - } > > > > > > > > > + ret = wait_event_timeout(fctx->event, > > > > > > > > > + fence_completed(fctx, fence), > > > > > > > > > + remaining_jiffies); > > > > > > > > > + } > > > > > > > > > + > > > > > > > > > + if (ret == 0) { > > > > > > > > > + DBG("timeout waiting for fence: %u (completed: %u)", > > > > > > > > > + fence, fctx->completed_fence); > > > > > > > > > + ret = -ETIMEDOUT; > > > > > > > > > + } else if (ret != -ERESTARTSYS) { > > > > > > > > > + ret = 0; > > > > > > > > > } > > > > > > > > > > > > > > > > > > return ret; > > > > > > > > > } > > > > > > > > > > > > > > > > > > +/* legacy path for WAIT_FENCE ioctl: */ > > > > > > > > > +int msm_wait_fence(struct msm_fence_context *fctx, uint32_t fence, > > > > > > > > > + ktime_t *timeout, bool interruptible) > > > > > > > > > +{ > > > > > > > > > + return wait_fence(fctx, fence, timeout_to_jiffies(timeout), interruptible); > > > > > > > > > +} > > > > > > > > > + > > > > > > > > > /* called from workqueue */ > > > > > > > > > void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence) > > > > > > > > > { > > > > > > > > > @@ -114,10 +114,19 @@ static bool msm_fence_signaled(struct dma_fence *fence) > > > > > > > > > return fence_completed(f->fctx, f->base.seqno); > > > > > > > > > } > > > > > > > > > > > > > > > > > > +static signed long msm_fence_wait(struct dma_fence *fence, bool intr, > > > > > > > > > + signed long timeout) > > > > > > > > > +{ > > > > > > > > > + struct msm_fence *f = to_msm_fence(fence); > > > > > > > > > + > > > > > > > > > + return wait_fence(f->fctx, fence->seqno, timeout, intr); > > > > > > > > > +} > > > > > > > > > + > > > > > > > > > static const struct dma_fence_ops msm_fence_ops = { > > > > > > > > > .get_driver_name = msm_fence_get_driver_name, > > > > > > > > > .get_timeline_name = msm_fence_get_timeline_name, > > > > > > > > > .signaled = msm_fence_signaled, > > > > > > > > > + .wait = msm_fence_wait, > > > > > > > > > }; > > > > > > > > > > > > > > > > > > struct dma_fence * > > > > > > > > > > > > > > > > > > -- > > > > > > Daniel Vetter > > > > > > Software Engineer, Intel Corporation > > > > > > http://blog.ffwll.ch > > > > > > > > > > > > -- > > > > Daniel Vetter > > > > Software Engineer, Intel Corporation > > > > http://blog.ffwll.ch > -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch