Test that a deck in standby will wake up upon receiving the Deck Control messages Eject or Play Forward. Signed-off-by: Deborah Brouwer <deborahbrouwer3563@xxxxxxxxx> --- This is part of an Outreachy project to expand the testing of Deck Control messages as handled by CEC adapters. Changes since v2: - add subtests to existing vector instead of creating new one Changes since v1: - move tests to cec-test-power.cpp - check if deck control is supported by sending REQ_ONCE - use a single function that accepts different ops utils/cec-compliance/cec-test-power.cpp | 46 +++++++++++++++++++++++++ utils/cec-follower/cec-processing.cpp | 2 ++ 2 files changed, 48 insertions(+) diff --git a/utils/cec-compliance/cec-test-power.cpp b/utils/cec-compliance/cec-test-power.cpp index bc88eca7..8ac45fbf 100644 --- a/utils/cec-compliance/cec-test-power.cpp +++ b/utils/cec-compliance/cec-test-power.cpp @@ -633,6 +633,50 @@ static int power_state_transitions(struct node *node, unsigned me, unsigned la, return 0; } +static int standby_resume_wakeup_deck(struct node *node, unsigned me, unsigned la, bool interactive, __u8 opcode) +{ + struct cec_msg msg; + + cec_msg_init(&msg, me, la); + cec_msg_give_deck_status(&msg, true, CEC_OP_STATUS_REQ_ONCE); + fail_on_test(!transmit_timeout(node, &msg)); + if (timed_out_or_abort(&msg)) + return OK_NOT_SUPPORTED; + + unsigned unresponsive_time = 0; + + fail_on_test(!poll_stable_power_status(node, me, la, CEC_OP_POWER_STATUS_ON, unresponsive_time)); + + int ret = standby_resume_standby(node, me, la, interactive); + + if (ret) + return ret; + + cec_msg_init(&msg, me, la); + if (opcode == CEC_OP_PLAY_MODE_PLAY_FWD) + cec_msg_play(&msg, CEC_OP_PLAY_MODE_PLAY_FWD); + else + cec_msg_deck_control(&msg, CEC_OP_DECK_CTL_MODE_EJECT); + fail_on_test(!transmit_timeout(node, &msg)); + fail_on_test(cec_msg_status_is_abort(&msg)); + + unresponsive_time = 0; + fail_on_test(!poll_stable_power_status(node, me, la, CEC_OP_POWER_STATUS_ON, unresponsive_time)); + fail_on_test(interactive && !question("Is the device in On state?")); + + return OK; +} + +static int standby_resume_wakeup_deck_eject(struct node *node, unsigned me, unsigned la, bool interactive) +{ + return standby_resume_wakeup_deck(node, me, la, interactive, CEC_OP_DECK_CTL_MODE_EJECT); +} + +static int standby_resume_wakeup_deck_play(struct node *node, unsigned me, unsigned la, bool interactive) +{ + return standby_resume_wakeup_deck(node, me, la, interactive, CEC_OP_PLAY_MODE_PLAY_FWD); +} + const vec_remote_subtests standby_resume_subtests{ { "Standby", CEC_LOG_ADDR_MASK_ALL, standby_resume_standby }, { "Repeated Standby message does not wake up", CEC_LOG_ADDR_MASK_ALL, standby_resume_standby_toggle }, @@ -651,4 +695,6 @@ const vec_remote_subtests standby_resume_subtests{ { "Wake up TV on Image View On", CEC_LOG_ADDR_MASK_TV, standby_resume_wakeup_image_view_on }, { "Wake up TV on Text View On", CEC_LOG_ADDR_MASK_TV, standby_resume_wakeup_text_view_on }, { "Power State Transitions", CEC_LOG_ADDR_MASK_TV, power_state_transitions, false, true }, + { "Deck Eject Standby Resume", CEC_LOG_ADDR_MASK_PLAYBACK | CEC_LOG_ADDR_MASK_RECORD, standby_resume_wakeup_deck_eject }, + { "Deck Play Standby Resume", CEC_LOG_ADDR_MASK_PLAYBACK | CEC_LOG_ADDR_MASK_RECORD, standby_resume_wakeup_deck_play }, }; diff --git a/utils/cec-follower/cec-processing.cpp b/utils/cec-follower/cec-processing.cpp index 876e0bc0..5385b335 100644 --- a/utils/cec-follower/cec-processing.cpp +++ b/utils/cec-follower/cec-processing.cpp @@ -561,6 +561,7 @@ static void processMsg(struct node *node, struct cec_msg &msg, unsigned me) switch (play_mode) { case CEC_OP_PLAY_MODE_PLAY_FWD: + exit_standby(node); deck_state = CEC_OP_DECK_INFO_PLAY; break; case CEC_OP_PLAY_MODE_PLAY_REV: @@ -618,6 +619,7 @@ static void processMsg(struct node *node, struct cec_msg &msg, unsigned me) node->state.deck_skip_start = 0; break; case CEC_OP_DECK_CTL_MODE_EJECT: + exit_standby(node); deck_state = CEC_OP_DECK_INFO_NO_MEDIA; node->state.deck_skip_start = 0; break; -- 2.25.1