On 15/06/2021 10:08, Hans Verkuil wrote: > Hi Deb, > > On 14/06/2021 15:53, Deborah Brouwer wrote: >> Test that a deck in standby will wake up upon receiving the Deck Control >> messages Eject or Play Forward. >> >> Signed-off-by: Deborah Brouwer <deborahbrouwer3563@xxxxxxxxx> >> --- >> This is part of an Outreachy project to expand the testing of >> Deck Control messages as handled by CEC adapters. >> >> Changes since v2: >> - move tests to cec-test-power.cpp >> - check if deck control is supported by sending REQ_ONCE >> - use a single function that accepts different ops >> >> utils/cec-compliance/cec-compliance.h | 1 + >> utils/cec-compliance/cec-test-power.cpp | 58 +++++++++++++++++++++++++ >> utils/cec-compliance/cec-test.cpp | 1 + >> utils/cec-follower/cec-processing.cpp | 2 + >> 4 files changed, 62 insertions(+) >> >> diff --git a/utils/cec-compliance/cec-compliance.h b/utils/cec-compliance/cec-compliance.h >> index 818181ab..057f42c4 100644 >> --- a/utils/cec-compliance/cec-compliance.h >> +++ b/utils/cec-compliance/cec-compliance.h >> @@ -468,5 +468,6 @@ extern const vec_remote_subtests standby_subtests; >> extern const vec_remote_subtests one_touch_play_subtests; >> extern const vec_remote_subtests power_status_subtests; >> extern const vec_remote_subtests standby_resume_subtests; >> +extern const vec_remote_subtests deck_ctl_standby_resume_subtests; >> >> #endif >> diff --git a/utils/cec-compliance/cec-test-power.cpp b/utils/cec-compliance/cec-test-power.cpp >> index bc88eca7..49241093 100644 >> --- a/utils/cec-compliance/cec-test-power.cpp >> +++ b/utils/cec-compliance/cec-test-power.cpp >> @@ -652,3 +652,61 @@ const vec_remote_subtests standby_resume_subtests{ >> { "Wake up TV on Text View On", CEC_LOG_ADDR_MASK_TV, standby_resume_wakeup_text_view_on }, >> { "Power State Transitions", CEC_LOG_ADDR_MASK_TV, power_state_transitions, false, true }, >> }; >> + >> +static int standby_resume_wakeup_deck(struct node *node, unsigned me, unsigned la, bool interactive, __u8 opcode) >> +{ >> + struct cec_msg msg = {}; >> + >> + cec_msg_init(&msg, me, la); >> + cec_msg_give_deck_status(&msg, true, CEC_OP_STATUS_REQ_ONCE); >> + fail_on_test(!transmit_timeout(node, &msg)); >> + if (timed_out_or_abort(&msg)) >> + return OK_NOT_SUPPORTED; >> + >> + unsigned unresponsive_time = 0; >> + >> + fail_on_test(!poll_stable_power_status(node, me, la, CEC_OP_POWER_STATUS_ON, unresponsive_time)); >> + >> + int ret = standby_resume_standby(node, me, la, interactive); >> + >> + if (ret) >> + return ret; >> + >> + cec_msg_init(&msg, me, la); >> + if (opcode == CEC_OP_PLAY_MODE_PLAY_FWD) >> + cec_msg_play(&msg, CEC_OP_PLAY_MODE_PLAY_FWD); >> + else >> + cec_msg_deck_control(&msg, CEC_OP_DECK_CTL_MODE_EJECT); >> + fail_on_test(!transmit_timeout(node, &msg)); >> + fail_on_test(cec_msg_status_is_abort(&msg)); >> + >> + unresponsive_time = 0; >> + fail_on_test(!poll_stable_power_status(node, me, la, CEC_OP_POWER_STATUS_ON, unresponsive_time)); >> + fail_on_test(interactive && !question("Is the device in On state?")); >> + >> + return OK; >> +} >> + >> + >> +static int standby_resume_wakeup_deck_eject(struct node *node, unsigned me, unsigned la, bool interactive) >> +{ >> + return standby_resume_wakeup_deck(node, me, la, interactive, CEC_OP_DECK_CTL_MODE_EJECT); >> +} >> + >> +static int standby_resume_wakeup_deck_play(struct node *node, unsigned me, unsigned la, bool interactive) >> +{ >> + return standby_resume_wakeup_deck(node, me, la, interactive, CEC_OP_PLAY_MODE_PLAY_FWD); >> +} >> + >> +const vec_remote_subtests deck_ctl_standby_resume_subtests{ > > Space before { > > Also, make this static and make it part of the 'Standby/Resume and Power Status' > tests, do not add this to the deck control tests. > > The reason is that these power status tests should all be done at the end, not > in the middle of other tests. Sorry, it's been a while since I last looked at this. This shouldn't be a separate vector of tests, instead... > > Regards, > > Hans > >> + { >> + "Deck Eject Standby Resume", >> + CEC_LOG_ADDR_MASK_PLAYBACK | CEC_LOG_ADDR_MASK_RECORD, >> + standby_resume_wakeup_deck_eject, >> + }, >> + { >> + "Deck Play Standby Resume", >> + CEC_LOG_ADDR_MASK_PLAYBACK | CEC_LOG_ADDR_MASK_RECORD, >> + standby_resume_wakeup_deck_play, >> + } ... add these to the existing standby_resume_subtests. Regards, Hans >> +}; >> diff --git a/utils/cec-compliance/cec-test.cpp b/utils/cec-compliance/cec-test.cpp >> index 283abe43..cd50c52d 100644 >> --- a/utils/cec-compliance/cec-test.cpp >> +++ b/utils/cec-compliance/cec-test.cpp >> @@ -1658,6 +1658,7 @@ static const remote_test tests[] = { >> { "Remote Control Passthrough feature", TAG_REMOTE_CONTROL_PASSTHROUGH, rc_passthrough_subtests }, >> { "Device Menu Control feature", TAG_DEVICE_MENU_CONTROL, dev_menu_ctl_subtests }, >> { "Deck Control feature", TAG_DECK_CONTROL, deck_ctl_subtests }, >> + { "Deck Control Standby/Resume", TAG_STANDBY_RESUME, deck_ctl_standby_resume_subtests }, >> { "Tuner Control feature", TAG_TUNER_CONTROL, tuner_ctl_subtests }, >> { "One Touch Record feature", TAG_ONE_TOUCH_RECORD, one_touch_rec_subtests }, >> { "Timer Programming feature", TAG_TIMER_PROGRAMMING, timer_prog_subtests }, >> diff --git a/utils/cec-follower/cec-processing.cpp b/utils/cec-follower/cec-processing.cpp >> index 876e0bc0..5385b335 100644 >> --- a/utils/cec-follower/cec-processing.cpp >> +++ b/utils/cec-follower/cec-processing.cpp >> @@ -561,6 +561,7 @@ static void processMsg(struct node *node, struct cec_msg &msg, unsigned me) >> >> switch (play_mode) { >> case CEC_OP_PLAY_MODE_PLAY_FWD: >> + exit_standby(node); >> deck_state = CEC_OP_DECK_INFO_PLAY; >> break; >> case CEC_OP_PLAY_MODE_PLAY_REV: >> @@ -618,6 +619,7 @@ static void processMsg(struct node *node, struct cec_msg &msg, unsigned me) >> node->state.deck_skip_start = 0; >> break; >> case CEC_OP_DECK_CTL_MODE_EJECT: >> + exit_standby(node); >> deck_state = CEC_OP_DECK_INFO_NO_MEDIA; >> node->state.deck_skip_start = 0; >> break; >> >