Re: [PATCH v2] cec: add Deck Control wake-up handling tests

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On 15/06/2021 10:08, Hans Verkuil wrote:
> Hi Deb,
> 
> On 14/06/2021 15:53, Deborah Brouwer wrote:
>> Test that a deck in standby will wake up upon receiving the Deck Control
>> messages Eject or Play Forward.
>>
>> Signed-off-by: Deborah Brouwer <deborahbrouwer3563@xxxxxxxxx>
>> ---
>> This is part of an Outreachy project to expand the testing of
>> Deck Control messages as handled by CEC adapters.
>>
>> Changes since v2:
>> 	- move tests to cec-test-power.cpp
>> 	- check if deck control is supported by sending REQ_ONCE
>> 	- use a single function that accepts different ops
>>
>>  utils/cec-compliance/cec-compliance.h   |  1 +
>>  utils/cec-compliance/cec-test-power.cpp | 58 +++++++++++++++++++++++++
>>  utils/cec-compliance/cec-test.cpp       |  1 +
>>  utils/cec-follower/cec-processing.cpp   |  2 +
>>  4 files changed, 62 insertions(+)
>>
>> diff --git a/utils/cec-compliance/cec-compliance.h b/utils/cec-compliance/cec-compliance.h
>> index 818181ab..057f42c4 100644
>> --- a/utils/cec-compliance/cec-compliance.h
>> +++ b/utils/cec-compliance/cec-compliance.h
>> @@ -468,5 +468,6 @@ extern const vec_remote_subtests standby_subtests;
>>  extern const vec_remote_subtests one_touch_play_subtests;
>>  extern const vec_remote_subtests power_status_subtests;
>>  extern const vec_remote_subtests standby_resume_subtests;
>> +extern const vec_remote_subtests deck_ctl_standby_resume_subtests;
>>  
>>  #endif
>> diff --git a/utils/cec-compliance/cec-test-power.cpp b/utils/cec-compliance/cec-test-power.cpp
>> index bc88eca7..49241093 100644
>> --- a/utils/cec-compliance/cec-test-power.cpp
>> +++ b/utils/cec-compliance/cec-test-power.cpp
>> @@ -652,3 +652,61 @@ const vec_remote_subtests standby_resume_subtests{
>>  	{ "Wake up TV on Text View On", CEC_LOG_ADDR_MASK_TV, standby_resume_wakeup_text_view_on },
>>  	{ "Power State Transitions", CEC_LOG_ADDR_MASK_TV, power_state_transitions, false, true },
>>  };
>> +
>> +static int standby_resume_wakeup_deck(struct node *node, unsigned me, unsigned la, bool interactive, __u8 opcode)
>> +{
>> +	struct cec_msg msg = {};
>> +
>> +	cec_msg_init(&msg, me, la);
>> +	cec_msg_give_deck_status(&msg, true, CEC_OP_STATUS_REQ_ONCE);
>> +	fail_on_test(!transmit_timeout(node, &msg));
>> +	if (timed_out_or_abort(&msg))
>> +		return OK_NOT_SUPPORTED;
>> +
>> +	unsigned unresponsive_time = 0;
>> +
>> +	fail_on_test(!poll_stable_power_status(node, me, la, CEC_OP_POWER_STATUS_ON, unresponsive_time));
>> +
>> +	int ret = standby_resume_standby(node, me, la, interactive);
>> +
>> +	if (ret)
>> +		return ret;
>> +
>> +	cec_msg_init(&msg, me, la);
>> +	if (opcode == CEC_OP_PLAY_MODE_PLAY_FWD)
>> +		cec_msg_play(&msg, CEC_OP_PLAY_MODE_PLAY_FWD);
>> +	else
>> +		cec_msg_deck_control(&msg, CEC_OP_DECK_CTL_MODE_EJECT);
>> +	fail_on_test(!transmit_timeout(node, &msg));
>> +	fail_on_test(cec_msg_status_is_abort(&msg));
>> +
>> +	unresponsive_time = 0;
>> +	fail_on_test(!poll_stable_power_status(node, me, la, CEC_OP_POWER_STATUS_ON, unresponsive_time));
>> +	fail_on_test(interactive && !question("Is the device in On state?"));
>> +
>> +	return OK;
>> +}
>> +
>> +
>> +static int standby_resume_wakeup_deck_eject(struct node *node, unsigned me, unsigned la, bool interactive)
>> +{
>> +	return standby_resume_wakeup_deck(node, me, la, interactive, CEC_OP_DECK_CTL_MODE_EJECT);
>> +}
>> +
>> +static int standby_resume_wakeup_deck_play(struct node *node, unsigned me, unsigned la, bool interactive)
>> +{
>> +	return standby_resume_wakeup_deck(node, me, la, interactive, CEC_OP_PLAY_MODE_PLAY_FWD);
>> +}
>> +
>> +const vec_remote_subtests deck_ctl_standby_resume_subtests{
> 
> Space before {
> 
> Also, make this static and make it part of the 'Standby/Resume and Power Status'
> tests, do not add this to the deck control tests.
> 
> The reason is that these power status tests should all be done at the end, not
> in the middle of other tests.

Sorry, it's been a while since I last looked at this. This shouldn't be a separate
vector of tests, instead...

> 
> Regards,
> 
> 	Hans
> 
>> +	{
>> +		"Deck Eject Standby Resume",
>> +		CEC_LOG_ADDR_MASK_PLAYBACK | CEC_LOG_ADDR_MASK_RECORD,
>> +		standby_resume_wakeup_deck_eject,
>> +	},
>> +	{
>> +		"Deck Play Standby Resume",
>> +		CEC_LOG_ADDR_MASK_PLAYBACK | CEC_LOG_ADDR_MASK_RECORD,
>> +		standby_resume_wakeup_deck_play,
>> +	}

... add these to the existing standby_resume_subtests.

Regards,

	Hans

>> +};
>> diff --git a/utils/cec-compliance/cec-test.cpp b/utils/cec-compliance/cec-test.cpp
>> index 283abe43..cd50c52d 100644
>> --- a/utils/cec-compliance/cec-test.cpp
>> +++ b/utils/cec-compliance/cec-test.cpp
>> @@ -1658,6 +1658,7 @@ static const remote_test tests[] = {
>>  	{ "Remote Control Passthrough feature", TAG_REMOTE_CONTROL_PASSTHROUGH, rc_passthrough_subtests },
>>  	{ "Device Menu Control feature", TAG_DEVICE_MENU_CONTROL, dev_menu_ctl_subtests },
>>  	{ "Deck Control feature", TAG_DECK_CONTROL, deck_ctl_subtests },
>> +	{ "Deck Control Standby/Resume", TAG_STANDBY_RESUME, deck_ctl_standby_resume_subtests },
>>  	{ "Tuner Control feature", TAG_TUNER_CONTROL, tuner_ctl_subtests },
>>  	{ "One Touch Record feature", TAG_ONE_TOUCH_RECORD, one_touch_rec_subtests },
>>  	{ "Timer Programming feature", TAG_TIMER_PROGRAMMING, timer_prog_subtests },
>> diff --git a/utils/cec-follower/cec-processing.cpp b/utils/cec-follower/cec-processing.cpp
>> index 876e0bc0..5385b335 100644
>> --- a/utils/cec-follower/cec-processing.cpp
>> +++ b/utils/cec-follower/cec-processing.cpp
>> @@ -561,6 +561,7 @@ static void processMsg(struct node *node, struct cec_msg &msg, unsigned me)
>>  
>>  		switch (play_mode) {
>>  		case CEC_OP_PLAY_MODE_PLAY_FWD:
>> +			exit_standby(node);
>>  			deck_state = CEC_OP_DECK_INFO_PLAY;
>>  			break;
>>  		case CEC_OP_PLAY_MODE_PLAY_REV:
>> @@ -618,6 +619,7 @@ static void processMsg(struct node *node, struct cec_msg &msg, unsigned me)
>>  			node->state.deck_skip_start = 0;
>>  			break;
>>  		case CEC_OP_DECK_CTL_MODE_EJECT:
>> +			exit_standby(node);
>>  			deck_state = CEC_OP_DECK_INFO_NO_MEDIA;
>>  			node->state.deck_skip_start = 0;
>>  			break;
>>
> 




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