Hi Laurent, On Tue, Apr 13, 2021 at 04:45:17PM +0300, Laurent Pinchart wrote: > Hi Sakari, > > Thank you for the patch. > > On Mon, Apr 12, 2021 at 02:11:20PM +0300, Sakari Ailus wrote: > > The header defines the user space interface but may be mistaken as > > kernel-only header due to its location. Add "uapi" directory under > > driver's include directory and move the header there. > > > > Suggested-by: Greg KH <gregkh@xxxxxxxxxxxxxxxxxxx> > > Signed-off-by: Sakari Ailus <sakari.ailus@xxxxxxxxxxxxxxx> > > --- > > Documentation/admin-guide/media/ipu3.rst | 35 ++++++++++--------- > > .../media/v4l/pixfmt-meta-intel-ipu3.rst | 2 +- > > .../ipu3/include/{ => uapi}/intel-ipu3.h | 0 > > drivers/staging/media/ipu3/ipu3-abi.h | 2 +- > > 4 files changed, 20 insertions(+), 19 deletions(-) > > rename drivers/staging/media/ipu3/include/{ => uapi}/intel-ipu3.h (100%) > > > > diff --git a/Documentation/admin-guide/media/ipu3.rst b/Documentation/admin-guide/media/ipu3.rst > > index f59697c7b374..d6454f637ff4 100644 > > --- a/Documentation/admin-guide/media/ipu3.rst > > +++ b/Documentation/admin-guide/media/ipu3.rst > > @@ -234,22 +234,23 @@ The IPU3 ImgU pipelines can be configured using the Media Controller, defined at > > Running mode and firmware binary selection > > ------------------------------------------ > > > > -ImgU works based on firmware, currently the ImgU firmware support run 2 pipes in > > -time-sharing with single input frame data. Each pipe can run at certain mode - > > -"VIDEO" or "STILL", "VIDEO" mode is commonly used for video frames capture, and > > -"STILL" is used for still frame capture. However, you can also select "VIDEO" to > > -capture still frames if you want to capture images with less system load and > > -power. For "STILL" mode, ImgU will try to use smaller BDS factor and output > > -larger bayer frame for further YUV processing than "VIDEO" mode to get high > > -quality images. Besides, "STILL" mode need XNR3 to do noise reduction, hence > > -"STILL" mode will need more power and memory bandwidth than "VIDEO" mode. TNR > > -will be enabled in "VIDEO" mode and bypassed by "STILL" mode. ImgU is running at > > -“VIDEO” mode by default, the user can use v4l2 control V4L2_CID_INTEL_IPU3_MODE > > -(currently defined in drivers/staging/media/ipu3/include/intel-ipu3.h) to query > > -and set the running mode. For user, there is no difference for buffer queueing > > -between the "VIDEO" and "STILL" mode, mandatory input and main output node > > -should be enabled and buffers need be queued, the statistics and the view-finder > > -queues are optional. > > +ImgU works based on firmware, currently the ImgU firmware support run 2 pipes > > +in time-sharing with single input frame data. Each pipe can run at certain mode > > +- "VIDEO" or "STILL", "VIDEO" mode is commonly used for video frames capture, > > +and "STILL" is used for still frame capture. However, you can also select > > +"VIDEO" to capture still frames if you want to capture images with less system > > +load and power. For "STILL" mode, ImgU will try to use smaller BDS factor and > > +output larger bayer frame for further YUV processing than "VIDEO" mode to get > > +high quality images. Besides, "STILL" mode need XNR3 to do noise reduction, > > +hence "STILL" mode will need more power and memory bandwidth than "VIDEO" mode. > > +TNR will be enabled in "VIDEO" mode and bypassed by "STILL" mode. ImgU is > > +running at “VIDEO” mode by default, the user can use v4l2 control > > +V4L2_CID_INTEL_IPU3_MODE (currently defined in > > +drivers/staging/media/ipu3/include/uapi/intel-ipu3.h) to query and set the > > +running mode. For user, there is no difference for buffer queueing between the > > +"VIDEO" and "STILL" mode, mandatory input and main output node should be > > +enabled and buffers need be queued, the statistics and the view-finder queues > > +are optional. > > The reflow of the whole paragraph is a bit painful to review. Yes. The only difference there is still the addition of "/uapi". :-) > > Reviewed-by: Laurent Pinchart <laurent.pinchart@xxxxxxxxxxxxxxxx> Thank you! -- Sakari Ailus