Hi Hans Thanks for looking at this >Hi John, > >On 23/03/2021 15:12, John Cox wrote: >> Hi all >> >> I am developing a H265 V4L2 stateless decoder. After some >> experimentation it looks like the best way to achieve performance would >> be to submit bitstream data for an entire frame in a single buffer with >> an array of slice headers that point into it. The number of slices in a >> frame can be very variable, often there will be just one, in nearly all >> cases there will be less than 16 but the worst case could be hundreds >> (actually theoretically it could be thousands but I'm prepared to, and >> it is probably sensible to, reject any stream that looks like this). >> >> Given the large range of possible array sizes a (large) fixed length >> array is very wasteful and probably slow in nearly all cases. As it >> stands V4L2 has no variable length structure so there is a problem here. >> My experience with v4l2 controls in minimal so trying to add a variable >> length array control myself seems brave. Luckily (in other channels) I >> was told "Hans offered multiple times to implement variable array >> controls himself, he just needs someone to send an RFC with details on >> what's needed." so here I am. >> >> So as a suggestion for the interface: >> >> From the user point of view: >> >> Only the last dimension of the array can be dynamic (like a C array "int >> a[10][15][];") Otherwise we add a lot of complexity. > >I would limit this to single dimensional arrays for now. > >I think it is the first (not the last) dimension that can be dynamic: if >you want 8 3x3 matrices, then you would set dims to [8][3][3]. So a variable >length array of 3x3 matrices would have the first dimension as the variable >one. I would like to say that you have spotted my deliberate mistake, but no - I was just wrong and you are right. >> >> VIDIOC_S_EXT_CTRLS >> In v4l2_ext_control the user can pass in any size that is a multiple of >> the element size. If greater than the max then .size is set to the max >> by the ioctl on return. >> >> VIDIOC_G_EXT_CTRLS >> On entry .size contains the buffer size to receive the values and on >> return it contains the size actually wanted - if the buffer can contain >> the data then it is also the number filled in. >> >> VIDIOC_QUERY_EXT_CTRLS >> Add a flag to indicate variable length and either use .maximum/.minimum >> or some of the currently reserved structure to give max/min sizes > >dims[0] can set the maximum size of the array. Sounds good and has obvious extensions for (later) multi-dimensional stuff. >> From the driver point of view - frankly anything will do as long as I >> can find out how many headers I have. I think it is probably a good idea >> to dynamically allocate the storage for such an array rather than having >> a fixed size block on the end of the ctrl structure to avoid unnecessary >> overallocation. > >The hevc slice structures are quite large, so it definitely has to be a >dynamic allocation. > >> >> I imagine that I've missed many important details in the sketch above, >> but probably good to start the discussion and Hans, am I trying to take >> you up on an offer you didn't actually make? > >So the uAPI part is fairly simple, the biggest problem is in the internal >implementation. As the control framework becomes ever more complex (esp. >with the requests support) it is getting harder and harder to add new features. > >I think that this might be a good time to start refactoring code, but for >that I also need to add better testing in v4l2-compliance of esp. requests. > >It will also make it more time consuming, but I don't feel comfortable >to continue hacking on the code without doing a cleanup first. I look forward to our brave new cleaner dynamic world :-) Many thanks John Cox