On Tue, Feb 9, 2021 at 12:15 PM Felix Kuehling <felix.kuehling@xxxxxxx> wrote: > Am 2021-02-09 um 1:37 a.m. schrieb Daniel Vetter: > > On Tue, Feb 9, 2021 at 4:13 AM Bas Nieuwenhuizen > > <bas@xxxxxxxxxxxxxxxxxxx> wrote: > >> On Thu, Jan 28, 2021 at 4:40 PM Felix Kuehling <felix.kuehling@xxxxxxx> wrote: > >>> Am 2021-01-28 um 2:39 a.m. schrieb Christian König: > >>>> Am 27.01.21 um 23:00 schrieb Felix Kuehling: > >>>>> Am 2021-01-27 um 7:16 a.m. schrieb Christian König: > >>>>>> Am 27.01.21 um 13:11 schrieb Maarten Lankhorst: > >>>>>>> Op 27-01-2021 om 01:22 schreef Felix Kuehling: > >>>>>>>> Am 2021-01-21 um 2:40 p.m. schrieb Daniel Vetter: > >>>>>>>>> Recently there was a fairly long thread about recoreable hardware > >>>>>>>>> page > >>>>>>>>> faults, how they can deadlock, and what to do about that. > >>>>>>>>> > >>>>>>>>> While the discussion is still fresh I figured good time to try and > >>>>>>>>> document the conclusions a bit. > >>>>>>>>> > >>>>>>>>> References: > >>>>>>>>> https://lore.kernel.org/dri-devel/20210107030127.20393-1-Felix.Kuehling@xxxxxxx/ > >>>>>>>>> > >>>>>>>>> Cc: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxxxx> > >>>>>>>>> Cc: Thomas Hellström <thomas.hellstrom@xxxxxxxxx> > >>>>>>>>> Cc: "Christian König" <christian.koenig@xxxxxxx> > >>>>>>>>> Cc: Jerome Glisse <jglisse@xxxxxxxxxx> > >>>>>>>>> Cc: Felix Kuehling <felix.kuehling@xxxxxxx> > >>>>>>>>> Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx> > >>>>>>>>> Cc: Sumit Semwal <sumit.semwal@xxxxxxxxxx> > >>>>>>>>> Cc: linux-media@xxxxxxxxxxxxxxx > >>>>>>>>> Cc: linaro-mm-sig@xxxxxxxxxxxxxxxx > >>>>>>>>> -- > >>>>>>>>> I'll be away next week, but figured I'll type this up quickly for > >>>>>>>>> some > >>>>>>>>> comments and to check whether I got this all roughly right. > >>>>>>>>> > >>>>>>>>> Critique very much wanted on this, so that we can make sure hw which > >>>>>>>>> can't preempt (with pagefaults pending) like gfx10 has a clear > >>>>>>>>> path to > >>>>>>>>> support page faults in upstream. So anything I missed, got wrong or > >>>>>>>>> like that would be good. > >>>>>>>>> -Daniel > >>>>>>>>> --- > >>>>>>>>> Documentation/driver-api/dma-buf.rst | 66 > >>>>>>>>> ++++++++++++++++++++++++++++ > >>>>>>>>> 1 file changed, 66 insertions(+) > >>>>>>>>> > >>>>>>>>> diff --git a/Documentation/driver-api/dma-buf.rst > >>>>>>>>> b/Documentation/driver-api/dma-buf.rst > >>>>>>>>> index a2133d69872c..e924c1e4f7a3 100644 > >>>>>>>>> --- a/Documentation/driver-api/dma-buf.rst > >>>>>>>>> +++ b/Documentation/driver-api/dma-buf.rst > >>>>>>>>> @@ -257,3 +257,69 @@ fences in the kernel. This means: > >>>>>>>>> userspace is allowed to use userspace fencing or long running > >>>>>>>>> compute > >>>>>>>>> workloads. This also means no implicit fencing for shared > >>>>>>>>> buffers in these > >>>>>>>>> cases. > >>>>>>>>> + > >>>>>>>>> +Recoverable Hardware Page Faults Implications > >>>>>>>>> +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > >>>>>>>>> + > >>>>>>>>> +Modern hardware supports recoverable page faults, which has a > >>>>>>>>> lot of > >>>>>>>>> +implications for DMA fences. > >>>>>>>>> + > >>>>>>>>> +First, a pending page fault obviously holds up the work that's > >>>>>>>>> running on the > >>>>>>>>> +accelerator and a memory allocation is usually required to resolve > >>>>>>>>> the fault. > >>>>>>>>> +But memory allocations are not allowed to gate completion of DMA > >>>>>>>>> fences, which > >>>>>>>>> +means any workload using recoverable page faults cannot use DMA > >>>>>>>>> fences for > >>>>>>>>> +synchronization. Synchronization fences controlled by userspace > >>>>>>>>> must be used > >>>>>>>>> +instead. > >>>>>>>>> + > >>>>>>>>> +On GPUs this poses a problem, because current desktop compositor > >>>>>>>>> protocols on > >>>>>>>>> +Linus rely on DMA fences, which means without an entirely new > >>>>>>>>> userspace stack > >>>>>>>>> +built on top of userspace fences, they cannot benefit from > >>>>>>>>> recoverable page > >>>>>>>>> +faults. The exception is when page faults are only used as > >>>>>>>>> migration hints and > >>>>>>>>> +never to on-demand fill a memory request. For now this means > >>>>>>>>> recoverable page > >>>>>>>>> +faults on GPUs are limited to pure compute workloads. > >>>>>>>>> + > >>>>>>>>> +Furthermore GPUs usually have shared resources between the 3D > >>>>>>>>> rendering and > >>>>>>>>> +compute side, like compute units or command submission engines. If > >>>>>>>>> both a 3D > >>>>>>>>> +job with a DMA fence and a compute workload using recoverable page > >>>>>>>>> faults are > >>>>>>>>> +pending they could deadlock: > >>>>>>>>> + > >>>>>>>>> +- The 3D workload might need to wait for the compute job to finish > >>>>>>>>> and release > >>>>>>>>> + hardware resources first. > >>>>>>>>> + > >>>>>>>>> +- The compute workload might be stuck in a page fault, because the > >>>>>>>>> memory > >>>>>>>>> + allocation is waiting for the DMA fence of the 3D workload to > >>>>>>>>> complete. > >>>>>>>>> + > >>>>>>>>> +There are a few ways to prevent this problem: > >>>>>>>>> + > >>>>>>>>> +- Compute workloads can always be preempted, even when a page > >>>>>>>>> fault is pending > >>>>>>>>> + and not yet repaired. Not all hardware supports this. > >>>>>>>>> + > >>>>>>>>> +- DMA fence workloads and workloads which need page fault handling > >>>>>>>>> have > >>>>>>>>> + independent hardware resources to guarantee forward progress. > >>>>>>>>> This could be > >>>>>>>>> + achieved through e.g. through dedicated engines and minimal > >>>>>>>>> compute unit > >>>>>>>>> + reservations for DMA fence workloads. > >>>>>>>>> + > >>>>>>>>> +- The reservation approach could be further refined by only > >>>>>>>>> reserving the > >>>>>>>>> + hardware resources for DMA fence workloads when they are > >>>>>>>>> in-flight. This must > >>>>>>>>> + cover the time from when the DMA fence is visible to other > >>>>>>>>> threads up to > >>>>>>>>> + moment when fence is completed through dma_fence_signal(). > >>>>>>>>> + > >>>>>>>>> +- As a last resort, if the hardware provides no useful reservation > >>>>>>>>> mechanics, > >>>>>>>>> + all workloads must be flushed from the GPU when switching > >>>>>>>>> between jobs > >>>>>>>>> + requiring DMA fences or jobs requiring page fault handling: This > >>>>>>>>> means all DMA > >>>>>>>>> + fences must complete before a compute job with page fault > >>>>>>>>> handling can be > >>>>>>>>> + inserted into the scheduler queue. And vice versa, before a DMA > >>>>>>>>> fence can be > >>>>>>>>> + made visible anywhere in the system, all compute workloads must > >>>>>>>>> be preempted > >>>>>>>>> + to guarantee all pending GPU page faults are flushed. > >>>>>>>> I thought of another possible workaround: > >>>>>>>> > >>>>>>>> * Partition the memory. Servicing of page faults will use a > >>>>>>>> separate > >>>>>>>> memory pool that can always be allocated from without > >>>>>>>> waiting for > >>>>>>>> fences. This includes memory for page tables and memory for > >>>>>>>> migrating data to. You may steal memory from other processes > >>>>>>>> that > >>>>>>>> can page fault, so no fence waiting is necessary. Being able to > >>>>>>>> steal memory at any time also means there are basically no > >>>>>>>> out-of-memory situations you need to worry about. Even page > >>>>>>>> tables > >>>>>>>> (except the root page directory of each process) can be > >>>>>>>> stolen in > >>>>>>>> the worst case. > >>>>>>> I think 'overcommit' would be a nice way to describe this. But I'm not > >>>>>>> sure how easy this is to implement in practice. You would basically > >>>>>>> need > >>>>>>> to create your own memory manager for this. > >>>>>> Well you would need a completely separate pool for both device as well > >>>>>> as system memory. > >>>>>> > >>>>>> E.g. on boot we say we steal X GB system memory only for HMM. > >>>>> Why? The GPU driver doesn't need to allocate system memory for HMM. > >>>>> Migrations to system memory are handled by the kernel's handle_mm_fault > >>>>> and page allocator and swap logic. > >>>> And that one depends on dma_fence completion because you can easily > >>>> need to wait for an MMU notifier callback. > >>> I see, the GFX MMU notifier for userpointers in amdgpu currently waits > >>> for fences. For the KFD MMU notifier I am planning to fix this by > >>> causing GPU page faults instead of preempting the queues. Can we limit > >>> userptrs in amdgpu to engines that can page fault. Basically make it > >>> illegal to attach userptr BOs to graphics CS BO lists, so they can only > >>> be used in user mode command submissions, which can page fault. Then the > >>> GFX MMU notifier could invalidate PTEs and would not have to wait for > >>> fences. > >> sadly graphics + userptr is already exposed via Mesa. > > This is not about userptr, we fake userptr entirely in software. It's > > about exposing recoverable gpu page faults (which would make userptr > > maybe more efficient since we could do on-demand paging). userptr > > itself isn't a problem, but it is part of the reasons why this is > > tricky. > > > > Christian/Felix, I think for kernel folks this is clear enough that I > > don't need to clarify this in the text? > > Yeah, it's clear to me. Anyway, your latest text doesn't reference > userptr directly and keeps the discussion at a fairly abstract level. So > I think it's fine. It's the practical details of the proposed > workarounds where it feel like walking through a mirror cabinet, bumping > into unexpected obstacles with every other step. Oh yes, this is very high-level. The implementation is going to be very trick, no matter which one we're picking. And tbh I expect surprises and things we'll learn. But I'm still hoping that this high level doc patch will help a lot with avoiding the worst problems. Of course once we have some of these hacks landed we should look at it again and maybe update where it's wrong/unclear/... btw r-b: from you too on the patch? Cheers, Daniel > > Regards, > Felix > > > > -Daniel > > > >>> > >>>> As Maarten wrote when you want to go down this route you need a > >>>> complete separate memory management parallel to the one of the kernel. > >>> Not really. I'm trying to make the GPU memory management more similar to > >>> what the kernel does for system memory. > >>> > >>> I understood Maarten's comment as "I'm creating a new memory manager and > >>> not using TTM any more". This is true. The idea is that this portion of > >>> VRAM would be managed more like system memory. > >>> > >>> Regards, > >>> Felix > >>> > >>> > >>>> Regards, > >>>> Christian. > >>>> > >>>>> It doesn't depend on any fences, so > >>>>> it cannot deadlock with any GPU driver-managed memory. The GPU driver > >>>>> gets involved in the MMU notifier to invalidate device page tables. But > >>>>> that also doesn't need to wait for any fences. > >>>>> > >>>>> And if the kernel runs out of pageable memory, you're in trouble anyway. > >>>>> The OOM killer will step in, nothing new there. > >>>>> > >>>>> Regards, > >>>>> Felix > >>>>> > >>>>> > >>>>>>> But from a design point of view, definitely a valid solution. > >>>>>> I think the restriction above makes it pretty much unusable. > >>>>>> > >>>>>>> But this looks good, those solutions are definitely the valid > >>>>>>> options we > >>>>>>> can choose from. > >>>>>> It's certainly worth noting, yes. And just to make sure that nobody > >>>>>> has the idea to reserve only device memory. > >>>>>> > >>>>>> Christian. > >>>>>> > >>>>>>> ~Maarten > >>>>>>> > >>>>> _______________________________________________ > >>>>> Linaro-mm-sig mailing list > >>>>> Linaro-mm-sig@xxxxxxxxxxxxxxxx > >>>>> https://lists.linaro.org/mailman/listinfo/linaro-mm-sig > >>>>> > >>> _______________________________________________ > >>> dri-devel mailing list > >>> dri-devel@xxxxxxxxxxxxxxxxxxxxx > >>> https://lists.freedesktop.org/mailman/listinfo/dri-devel > > > > -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch